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*Build Reworked, check it out and comment! Previous comments are from the old build, so don't pay much attention to those.
Decent setup for some good damage output. However, I would never get two Warmog's on Poppy.
Hahaha, I know, me neither, I did that kind of in a hurry, I'm changing it now, I came up with a great item for more hp!
Holy **** I forgot!!! Thanks for checking my guide out dude! Glad you liked it!
About Manamune, I really don't see a problem on building it. It's a very good item that gives you nice stats that Poppy can find very useful! but I'm leaving it out of the core because it doesn't synergyzes with your skills, summoner spells and runes as much as Trinity Force, Yoummu's and Lucidity boots. You'll have very nice damage, a large mana pool, and mana reg, but you really don't desperatly need that much mana and mana reg, instead, you'll find that, mov speed, armorpen, crit strike, cd reduction and all those stats we get from the items mentioned before are more suitable to do your carry job, and the mana boost from trinity force is just enough for you to spam your abilities a while and still have some left to get out of any hairy situation with W. (Keep in mind that if you go nuts casting then no mana pool will be large enough)
Again, I don't dissaprove of Manamune, great item!!!, but not as necessary as the other ones for the purpose of this build.
Sorry if I over-extended a bit but I feel that it's important to give solid arguments of why did I came up with all this stuff.
Thanks for all your feedback! keep it coming! I love to discuss this kind of stuff.
My problem is prolly that i am playing too much "guns blazing" and need to be more carfull with her. As you may have experienced having a good tank can make or break your game, so i prefer going as tank because then i know our team will at least have the tanking part aced.
Thanks for the response and the good arguments, rep given.
On a closing note: Any thoughts about
Then again, I totally agree with you on the beefy stuff, but this focuses on playing Poppy like a squishy hard carry (hit and run). If you want more survability, change the build or just play a different char like Olaf (that's what I do).
I will be investigating on how to make Poppy more beefy through the core though, thanks for your advice and vote! much appreciated!
This is really my play style so i have experienced a lot of different things with it. I love charging a team so Alistair was one of my previous mains. He is strong as a bull (pun not intended) with his ult, and got some amazing CC with his W-Q combo.
The thing i find about poppy is that she is more of a counter carry. She can drop in and score a quick kill while beeing untouchable, but i also find that once said kill is delivered, she should back down and wait for her team to size opprotunity to roll in again ;)
Just some thoughts man, i approve of this build on her, but be warned: all melee needs some bulkyness, and i can see you got that cowered. all i suggest is to implement it to your core.
+1