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The Tryndanator!!! (TRYNDOBLARGGGGGGGGG)
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Spells:
Ghost
Teleport
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
INTRO!!!!
alright guys here goes nothin...
Pros:
CRAZY damage all the time
strong spells for chasing and ganking
nobody knows how to deal with him other than guys who have had the game since the beginning
pretty damn sexy moobs on this guy
Cons:
highly allergic to exhaust and anti atk dmg spells
targeted alot when opposing team knows how to deal with him
if you die early on in the game, its verry hard to get back on track
Pros:
CRAZY damage all the time
strong spells for chasing and ganking
nobody knows how to deal with him other than guys who have had the game since the beginning
pretty damn sexy moobs on this guy
Cons:
highly allergic to exhaust and anti atk dmg spells
targeted alot when opposing team knows how to deal with him
if you die early on in the game, its verry hard to get back on track
alright, for masteries i go 22-0-8 taking improved ghost and exp gain in utility, and basically all of the physical damage in the offence tree, and some cooldown reduction, just in case my spin slash cd doesnt recharge fast enough :D i guess you could change a few of those, based on preference of summoner spells, but i like to use the ones listed in the summery up top, but ill get into that in a bit
alright, i start with brawlers gloves, and two health pots, mainly so i have a little improved crit chance, but also so i can stay in lane a bit longer than some others... then immediately when i have 920 gold, i port back to base, and get my boots. sometimes if i dont notice quickly, i will have a bit more gold, in which case i usually get the emblem of valor as well, which costs 800, if you were curious. after that, i usually go back to lane for a bit, then in a while, ill go back after gettin a bunch of gold, last hit minions AS MUCH AS YOU CAN!!!!!! and i will get a zeal, which, since you already have the brawlers gloves, i believe is 795 gold. then as fast as possible, i will get my starks, if possible before level 10. then after that... its kinda just all of the b.f. sword items, I personally start with the infinity edge, so my crits hurt EXTRA bad ;D then Bloodthirster, and black cleaver, but with a final phantom dancer in there somewhere, with the full build you should have alot of atk speed and crits, with i think... 45% of your damage converted to health again :)
alright, for my skill sequence... basically i start with Q, and alternate with E until lvl 6, just lvlin up the Q spell asap, and spin second, not touching W until it is the only spell i can lvl, sooo.... ya, no slow for a while, but you shouldnt rly need it till late game really... and obviously leveling the ulti of doom every time possible (6-11-16)
alright, for summoner spells, i take ghost with the improved mastery because then you go UBER FAST and with your items, you crit bricks, and run fast enough and hit fast enough that they are constantly losing health. then i choose teleport over other spells, like exhaust, and ignite which some trynds take, i use it so i can take out towers with my minions and run before the other team can even respond to me, or realize i am there taking it out, or i can use it for ganks and extra kills or whatever i really dont care what you take, but i mean... if your looking at this build i think you would listen to me.
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