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Quints should be flat ability power quints. they are more expensive but the ones you have now are completely useless.
If you are gonna have Armor runes make sure they are armour seals. the seals specialize in physical defense.
Your seals of scaling magic resist is also pretty useless seeing as Seals specialize in magic defense and Scaling magic resist isnt very good because you need the resist early game to sustain in lane. you want Glyphs of magic resist.
Your marks are good and the glyphs of scaling cooldown reduction are good.
Azir doesnt really need ignite, seeing as if you are close enough to ignite, you are playing azir wrong. Take sheild.
lastly you want Assassin instead of runic affinity and savagry instead of Wanderer