Warwick Build Guide by Arch Aspire
The Warwick Support build absolutely no one asked for
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Work In Progress
++8 ability haste
Champion Build Guide
With that out of the way...
- Warwick's Q is now your sustain and engaging tool
- Warwick's W is now your 'Get ready to ult' tool
- Warwick's E is now your most important game changing ability you must now master
- and finally, Warwick's R is no longer something you use to finish someone off, but instead something you use to hold an enemy still for 1.5 seconds. Still important though so don't unlearn your skills if you've been practicing.
Towards late-game, this skill's fear becomes not so useful, but fear not(get it?), there's damage reduction! This damage reduction will allow you to take one or two tower shots for your teammates, and although not that useful, can still be helpful when the enemy is one or two shots away from dying. As well as that, there are two ways to enter team fights, each for a different situation. The first is using E as the enemy champions focus on you. Being able to be the damage sponge can really help your teammates out, especially if you're tanky enough to survive a few bursts. If not, there's still the other method, which is E, then R. This is the perfect combo to disperse a crowd, as E activates as soon as you land your R. If your teammates are quick enough, they could take advantage of the situation and target the one you landed on, and anyone around wouldn't be able to counter for one second.
Real talk though, your most important skill is a CC that lasts for 1 second and sometimes doesn't work the way you want, do you still want to go on with this?
As I said before, there are a couple combos you could pair the ult with for maximum engagement. First is W-R, W for the movement speed, R for the yeet. Easy to understand. Next is the E-R(or W-E-R), E for the dispersing a group up, R for the single target. You can see this as an AOE CC engage. And finally, one that I haven't talked about, R-E-Q(or W-R-E-Q). R-E-Q is something that might come up once or twice, but will rarely be used. This combo should only be used if you're late to the team fight party, and need to contribute quick. R allows you to quickly get there, hopefully enough for Q range, and the E-Q combo is what you'd expect. Keep this combo at the back of your head, you'll almost never use it.