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Kayle Build Guide by Zambatou

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By Zambatou | Updated on March 16, 2012

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[icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 2 [3] => 3 [4] => 3 [5] => 4 [6] => 1 [7] => 3 [8] => 2 [9] => 1 [10] => 4 [11] => 3 [12] => 1 [13] => 1 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 2 [display_name] => Kayle [url_str] => kayle [title] => The Righteous [key] => Judicator [description] => As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction. Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun. Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark. But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conquerer’s Sea to a settlement where the land itself was said to offer protection against magic. In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield. When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s. Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her. The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor. But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana. Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble. Abruptly, the fight was halted by their father’s anguished cry. Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun. There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice. Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land. In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come. [spotlight_embed_url] => https://www.youtube.com/watch?v=GV074SIfNhA [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 3 [health] => 574 [health_increase] => 98 [mana] => 322 [mana_increase] => 40 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.3 [health_regeneration_increase] => 0.15 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.877 [health_18] => 2155 [mana_18] => 1002 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.6 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 10 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3130.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27756 [view_count] => 7224449 [comments] => 1 [comment_count] => 11 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 578 [community_tier_list_score] => 0.53045 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-03-19 17:39:22 [last_comment_ts] => 2018-11-11 19:26:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 550 [create_ts] => 2019-03-06 00:00:01 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 911 [champion_id] => 2 [display_name] => Divine Ascent [unranked_description] => Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed towards enemies, waves of fire on her attacks, Attack Range and True Damage. [ranked_description] => Kayle ascends through four forms before reaching her divine state. Zealous (level 1): Kayle's attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At max stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving towards enemies. Aflame (level 6): While Exalted, Kayle's basic attacks additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP) magic damage to enemies hit. Arisen (level 11): Kayle becomes a ranged champion with 550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed, for a maximum of 50% bonus attack speed. Transcendent (level 16): Kayle takes on her final form, becoming permanently Exalted. Her flaming waves deal true damage. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 912 [champion_id] => 2 [display_name] => Radiant Blast [unranked_description] => Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit. [ranked_description] => Kayle plants a portal at her initial location that faces the target direction. After a 0.5-second delay, a celestial sword launches forward from the portal. The sword explodes into a cross upon collision with an enemy, dealing {70/115/160/205/250} (+ 60% bonus AD) {0.5} magic damage and slowing targets struck by {26/32/38/44/50}%, while reducing their armor and magic resistance by 20% for 3 seconds. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 913 [champion_id] => 2 [display_name] => Celestial Blessing [unranked_description] => Blessed by the divine, Kayle heals and grants movement speed to herself and the nearest ally. [ranked_description] => Kayle and target allied champion are healed for {60/90/120/150/180} {0.3} health and gain {24/28/32/36/40}% (+ 8% per 100 AP) bonus movement speed for 2 seconds. If cast without a valid target, or self-cast, Celestial Blessing will automatically target the most wounded ally in range. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 914 [champion_id] => 2 [display_name] => Starfire Spellblade [unranked_description] => Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks. Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health. [ranked_description] => Passive: Kayle's basic attacks deal {10/15/20/25/30} (+ 10% AD) {0.2} bonus magic damage. Additionally, Aflame's base damage is increased. Active: Kayle's next basic attack within 6 seconds deals {8/10/12/14/16}% (+1% per 100 ability power) of target's missing health as bonus magic damage. While Aflame, it also damages enemies surrounding the target. Prior to becoming Arisen, Starfire Spellblade also causes Kayle to become a ranged champion with 550 attack range on the empowered attack. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 915 [champion_id] => 2 [display_name] => Divine Judgement [unranked_description] => Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords. [ranked_description] => Kayle conjures swords around the target allied champion or herself over 1.5 seconds, after which she brings them crashing to the ground, dealing {200/350/500} (+ 100% bonus AD) {0.8} magic damage to all enemies in the area. Divine Judgement also grants the target invulnerability for {2/2.5/3} seconds. Kayle cannot attack while channeling this ability. [description] => [icon] => [cooldown_rank_1] => 160 [cooldown_rank_2] => 120 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 10 [mobafire_id] => 2 [name] => Kayle [url] => kayle [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 11 [rankings] => 83 [rankingsCount] => 65 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Flash

Flash

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Top Lane
Ranked #11 in
Top Lane
Win 53%
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Intro

This build is basedaround early harrassment with righteous fury. The build contains on hit items for the fact RF procs them. Overall your should be able to have lane control early game and be able to take on anyone late game.
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Runes

With the runes I use early game domination is easy due to the fact that you rip through so much armor with the arm pen. The ap seals also help give u that extra dmg with RF's ap conversion. With masteries and runes combined you will easily be able to take down a tank.
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Masteries

Using the 25/5/0 masteries works probably the best. You get that little protectiong with the defensive masteries and the doran shield. Some people have told me going for 9/10/11 works will too but i've never tried. I use the Sunder with my runes and passive to shred all and any armor the target has.
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Items

My build contains some strange items but they all work extremely well together. Using the on-hit items with her RF lets you have distance on a target and be able to take on anyone. I sell the doran shield proabaly half way into making the trinity force. You could possibly switch out the TF for a frozen mallet. I mainly use it for another slow and the health it gives is nice. The BS and BC are real meant for late game working with RF to proc both increases your survivability and destroys later game armor. If they have alot of ap ill get the blood razor over the BC
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Skill Sequence

I start with Rf which is rare I guess all the other guilds tell you start with reckoning. Rf early off help with harrassment and early kills. My laning partner always is either a champion with a stun/slow or has exhaust on. This allows us to pick up first blood quite alot. I get my heal pretty early just so help heal up between fights. I don't spam it because it drains mana fast. Max out Rf first allows for more damage with the on-hit procs.
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Summoner Spells

I used ghost and flash more then anything with Kayle. Again my lane partner usually uses exhaust for the early slow is there. I use ghost more offensive, the only time I use it for running away is if I'm silenced or flash is on cd. Flash is for my getaway because i often don't use intervention on myself, mostly on the carries/supports.
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Summary

So this is my first build hope you all enjoyed it and it helps you. Alot of people didn't believe this build could work. Mostly my friends >.< but after one game it changed there mind. This build is more based on on-hit procs and armor destroying. So here it is, have fun with it and make sure you always KS becasue KS is just really kill secured :D



Big thanks to MoredotzNAOW for laning with me through the creation of the build and Pvpfail(*****fres on here) for helping me with the runes/masteries. Go check out his Nasus and Singed builds there really good.
League of Legends Build Guide Author Zambatou
Zambatou Kayle Guide

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This Really Works?!