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Shen Build Guide by Troll_of_LoL

Tank Top Tank Shen - Detailed Notes Included

Tank Top Tank Shen - Detailed Notes Included

Updated on March 3, 2013
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League of Legends Build Guide Author Troll_of_LoL Build Guide By Troll_of_LoL 4 2 12,809 Views 14 Comments
4 2 12,809 Views 14 Comments League of Legends Build Guide Author Troll_of_LoL Shen Build Guide By Troll_of_LoL Updated on March 3, 2013
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1
cyclonike | March 7, 2013 6:59am
Voted +1
It was mostly good, but flash is kind of useless for shen as he has a dash and teleport. That's the only big mistake, though, so keep up the good work!
1
Troll_of_LoL | March 3, 2013 7:13pm
Fape wrote:

good build

Thanks!
1
Troll_of_LoL | March 3, 2013 7:13pm
lFatality wrote:

Some things I want to mention:

Vorpal Blade - Heal or sustain:
"you will get an instant heal of 33%" - percent of what? You could use a better formulation here.

Shadow Dash:
Escaping:
"Get closed into a wall" is incorrect english in my opinion.

Engaging:
"they deals reduced damage" - the s has to go
You should mention the energy restore you get if you hit an enemy.

Stand United:
I think the first "when" should be "if", not too sure about that.
"denying a champion from a kill" is incorrect english too I think.
I probably would go little bit more into detail here as his ultimate is one of the strongest ingame.

Early Game Notes:
"if your facing" - the "your" has to be "you're"
"dont push your lane and make you vulnerable" - better change to "dont push your lane as this will make you vulnerable"

Late Game Notes:
I would go more into detail concerning splitpushing with Shen. This ability is the reason he gets banned in the pro games.
A newbie will probably not understand the value of his ultimate.

Masteries:
As laggermeister already said you should at least mention 9/21/0 masteries.

Runes: Typo "aArmor"

Summoner Spells: Maybe I'm blind here but I think there is no garrison spell on summoners rift.

Why should you play Shen: You have to add content here or delete it. In its current form it is unnecessary in my opinion.

Pro Cons: You could go more into detail here as well. Think of some cons.

General:
I wouldn't make the items so widespread. Make one section and say what you want to say.
Adress the reader more. The "Boring Stuff" section is needlessly.
Too much bb-coding doesn't mean you have no life but you put effort in your guide to make it appealing.
1
Fape | March 1, 2013 3:11am
Voted +1
good build
1
lFatality (4) | February 24, 2013 7:03am
Some things I want to mention:

Vorpal Blade - Heal or sustain:
"you will get an instant heal of 33%" - percent of what? You could use a better formulation here.

Shadow Dash:
Escaping:
"Get closed into a wall" is incorrect english in my opinion.

Engaging:
"they deals reduced damage" - the s has to go
You should mention the energy restore you get if you hit an enemy.

Stand United:
I think the first "when" should be "if", not too sure about that.
"denying a champion from a kill" is incorrect english too I think.
I probably would go little bit more into detail here as his ultimate is one of the strongest ingame.

Early Game Notes:
"if your facing" - the "your" has to be "you're"
"dont push your lane and make you vulnerable" - better change to "dont push your lane as this will make you vulnerable"

Late Game Notes:
I would go more into detail concerning splitpushing with Shen. This ability is the reason he gets banned in the pro games.
A newbie will probably not understand the value of his ultimate.

Masteries:
As laggermeister already said you should at least mention 9/21/0 masteries.

Runes: Typo "aArmor"

Summoner Spells: Maybe I'm blind here but I think there is no garrison spell on summoners rift.

Why should you play Shen: You have to add content here or delete it. In its current form it is unnecessary in my opinion.

Pro Cons: You could go more into detail here as well. Think of some cons.

General:
I wouldn't make the items so widespread. Make one section and say what you want to say.
Adress the reader more. The "Boring Stuff" section is needlessly.
Too much bb-coding doesn't mean you have no life but you put effort in your guide to make it appealing.
1
Laggermeister (242) | February 23, 2013 10:16pm
9/21/0 please. Not 5/24/1.
1
Troll_of_LoL | February 22, 2013 11:43pm
Helgasst wrote:

Hi nice guide +1, i like your ideas, except the lategame boots, because its very important to have movespeed to charge the enemy team and taunt successfuly, on the other hand your guide is nice, and no walls of text so +1.

If i could help, +1 me please:) And check out my guides if you are interested!:)


Thanks dude, I'll definitely check out your guides and review it.

I absolutely abhor walls of text, overdosed bb coded guides, and those just piss me off. I wanted a condensed, detailed guide for myself whenever I don't play a champion for a while. Kinda like a crash course retraining guide for me personally. I find this build very viable and it doesn't kill my computers cpu whenever I'm playing with a guide open ^_^
1
Helgasst (11) | February 22, 2013 10:54pm
Voted +1
Hi nice guide +1, i like your ideas, except the lategame boots, because its very important to have movespeed to charge the enemy team and taunt successfuly, on the other hand your guide is nice, and no walls of text so +1.

If i could help, +1 me please:) And check out my guides if you are interested!:)
1
Helgasst (11) | February 22, 2013 10:54pm
Hi nice guide +1, i like your ideas, except the lategame boots, because its very important to have movespeed to charge the enemy team and taunt successfuly, on the other hand your guide is nice, and no walls of text so +1.

If i could help, +1 me please:) And check out my guides if you are interested!:)
1
UnhallowedGeralf (4) | February 22, 2013 10:28pm
Very true my friend. It's all perspective. Anyhow, yes, AD Marks are better than HP cause you already have the quints for that and lasthitting is important. The guide is much better now, thanks.
1
Troll_of_LoL | February 22, 2013 5:13pm

I agree that the runes could use some fixing, HP Quints are okay because all Quints are good and they help your early game quite a bit. That being said, they will fall off. In addition, the HP marks should be removed and replaced with better marks as they are some of the weakest runes in that category. I would suggest AS, which has synergy with your passive and Q. The Glyphs and Seals are good as they are. I would remove the "Boring Stuff For People With Too Much Time" section as it adds nothing to the guide and some people, such as Achilles, will be offended by it. Here is a guide on runes which I use whenever I shop for runes (not often XD) to date. Now then. Update the guide so I can play Shen :D


I honestly prefer flat health runes. You get an early 100 extra health which scales in with your ki strike and vorpal strike. The other viable option for Shen would be flat attack damage and movement speed. Flat attack damage for CS and movement speed because they got rid of force of nature :(

I personally disdain attack speed runes on Shen. If you pull up feint, then your cdr for ki strike blasts away. And honestly if you can hit 2 twice under 3 seconds, anything else wouldn't make a difference on Shen. I've played it many ways, I personally like flat health, just because it synergies even more than attack speed. 100 health means 10 bonus damage on ki strike.

But it's just everybody's playing preference.
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