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Spells:
Ignite
Flash
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
My First Few Words
Also, there is another build with the same exact name, made the same exact day. THAT IS ME. I wasn't logged so it said guest so I logged on to my User and just copied and pasted up until the Items Section.
Color Definitions
Light Blue = ATK SPD
Dark Blue = CC
Orange = AD
Red = HP (+regen)
Pink = MP (+regen)
Light Yellow = Cost
Dark Yellow = Life Steal
Light Green = AP (+ratios)
Dark Green = Movement Speed
White = Armor Pent
Grey = Crit Chance
Pros
Cons
-
Very good farmer
Excellent damage output
Deceiving early game DoT damage w/ E and Ignite
A ballsy blink used to escape, or catch up and slow
Amazing at both Mid and Side lanes
Very good late game range
Very good late game damage
Cons
-
Oh, so squishy
W can be suicidal
Early game mana problems
Don't find her great for 1v2
Focused in Team Fights (obviously)
Her E dies off late game
Even though shes has the Easy and Recommended Attributes, she is quite difficult to learn IMO.
________________________________
Her Passive: Draw A Bead

Tristana aims more carefully over time, increasing her attack range with each level by 9. (+153 at level 18)
Now I gotta say, this passive may seem useless, but endgame it can rape. For one reason, your a far target during the team fight and when it comes down to a 1v1, Frozen Mallet is gonna make you untouchable, but we'll talk about that later. She already has decent harassment early game, and this just makes it better.
______________________________________
Her Q: Rapid Fire

(Active) Increases Tristana's attack speed for 7 seconds.
Cooldown: 20 seconds
Cost: 80 mana
Attack Speed Boost: 30 / 45 / 60 / 75 / 90 %
This is the only skill I have yet to fully master. I know, I sound stupid but I only find this great in Team fights to demolish the carry. Early game i just use it whenever I'm in an auto-attack struggle or I'm destroying a turret. I like to take a point in it at LVL 4, but max it last.
_______________________________________
Her W: Rocket Jump

(Active) Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On kills or assists, Rocket Jump's cooldown resets.
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Cost: 80 mana
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.8 per ability power)
This is an awesome ability. You can use it to escape ganks, jump walls, leave base, chase and slow. The Cooldown and Damage are meh unless you go AP, but we're not...so stfu. Because of the not-so-great CD, i like taking Flash just in case. It's also a great because you can still attack midair, and that looks cool + rapes enemy faces.
______________________________________________________
Her E: Explosive Shot

(Passive): Enemies explode when slain by Tristana's attacks, dealing magic damage to nearby enemies.
Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.25 per ability power)
(Active): Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing magic damage over 5 seconds.
Cooldown: 16 seconds
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 110 / 140 / 170 / 200 / 230 (+1.0 per ability power)
Range: 550
Now this is what helps dominate early game. It helps you farm early game to rush the TRUE TRINITY FORCE (B.F. Sword Triplets) as well as harass enemy champions. It will also help you get kills when combining it with Ignite. This is what makes her deceivingly strong early game. They may not think that you're doing much damage to them, but 5 seconds later they'll take it back.
Even though this skill is great early - mid game, it sorta becomes useless endgame because A. The damage is extremely low and B. Your auto-attack range exceeds the range of the skill. This is why i love it early game, and switch over to loving Rapid Fire late game.
________________________________________________
Her Ultimate Ability: Buster Shot

(Active): Tristana fires a massive cannonball at an enemy unit, dealing magic damage and knocking them and surrounding units back.
Cooldown: 60 seconds
Cost: 140 mana
Magic Damage: 300 / 400 / 500 (+1.5 per ability power)
Knockback Distance: 600 / 800 / 1,000
Knockback Force Width: 175
Range: 700
By far, the most fun skill to help out the team with pushing back the enemies if we're losing the teamfight, or pushing the enemies into us if they're trying to escape. This is also very dangerous because there is the potential of pushing enemies over walls, into almost dead teammates and actually saving them. Yikes. But, nonetheless, it's fun to use and great in battle.
________________________________
Her Passive: Draw A Bead

Tristana aims more carefully over time, increasing her attack range with each level by 9. (+153 at level 18)
Now I gotta say, this passive may seem useless, but endgame it can rape. For one reason, your a far target during the team fight and when it comes down to a 1v1, Frozen Mallet is gonna make you untouchable, but we'll talk about that later. She already has decent harassment early game, and this just makes it better.
______________________________________
Her Q: Rapid Fire

(Active) Increases Tristana's attack speed for 7 seconds.
Cooldown: 20 seconds
Cost: 80 mana
Attack Speed Boost: 30 / 45 / 60 / 75 / 90 %
This is the only skill I have yet to fully master. I know, I sound stupid but I only find this great in Team fights to demolish the carry. Early game i just use it whenever I'm in an auto-attack struggle or I'm destroying a turret. I like to take a point in it at LVL 4, but max it last.
_______________________________________
Her W: Rocket Jump

(Active) Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On kills or assists, Rocket Jump's cooldown resets.
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Cost: 80 mana
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.8 per ability power)
This is an awesome ability. You can use it to escape ganks, jump walls, leave base, chase and slow. The Cooldown and Damage are meh unless you go AP, but we're not...so stfu. Because of the not-so-great CD, i like taking Flash just in case. It's also a great because you can still attack midair, and that looks cool + rapes enemy faces.
______________________________________________________
Her E: Explosive Shot

(Passive): Enemies explode when slain by Tristana's attacks, dealing magic damage to nearby enemies.
Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.25 per ability power)
(Active): Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing magic damage over 5 seconds.
Cooldown: 16 seconds
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 110 / 140 / 170 / 200 / 230 (+1.0 per ability power)
Range: 550
Now this is what helps dominate early game. It helps you farm early game to rush the TRUE TRINITY FORCE (B.F. Sword Triplets) as well as harass enemy champions. It will also help you get kills when combining it with Ignite. This is what makes her deceivingly strong early game. They may not think that you're doing much damage to them, but 5 seconds later they'll take it back.
Even though this skill is great early - mid game, it sorta becomes useless endgame because A. The damage is extremely low and B. Your auto-attack range exceeds the range of the skill. This is why i love it early game, and switch over to loving Rapid Fire late game.
________________________________________________
Her Ultimate Ability: Buster Shot

(Active): Tristana fires a massive cannonball at an enemy unit, dealing magic damage and knocking them and surrounding units back.
Cooldown: 60 seconds
Cost: 140 mana
Magic Damage: 300 / 400 / 500 (+1.5 per ability power)
Knockback Distance: 600 / 800 / 1,000
Knockback Force Width: 175
Range: 700
By far, the most fun skill to help out the team with pushing back the enemies if we're losing the teamfight, or pushing the enemies into us if they're trying to escape. This is also very dangerous because there is the potential of pushing enemies over walls, into almost dead teammates and actually saving them. Yikes. But, nonetheless, it's fun to use and great in battle.
Now, lets talk about items.
________________________________________
Start. Doran's Blade

+100 Health
+10 Damage
+3% Lifesteal
Raw Cost: 475g
Okay, I always start off with a Doran's Blade. I mean, it's awesome. You get the HP, Attack Damage and some lifesteal. Always a good purchase for Trist.
Note how I said Start. instead of 1st. and left that title for Berserker's Greaves. This is because you wouldn't really keep the Doran's Blade when you're finishing your build.
________________________________________
1st. Berserker's Greaves

+25% Attack Speed
UNIQUE: Enhanced Movement 2
Raw Cost: 920g
Recipe Cost: 150g
You would usually wanna get Berserker's Greaves 1st, but sometimes i just get the Dagger and Boots or Speed and rush the Black Cleaver, getting the boots next. This is risky considering Tristana's base movement speed is pretty low and a Black Cleaver does cost a lot, but it helps out. Anyways, back to this item. It gives a nice little boost of ATK SPD as well as the movement speed needed.
___________________________________
2nd. The Black Cleaver

+55 Attack Damage
+30% Attack Speed
UNIQUE: Physical attacks reduce your target's armor by 15 for 5 seconds (maximum 3 stacks)
Raw Cost: 2865g
Recipe Cost: 795g
This is an extremely amazing item to get early game that'll help dominate. This is due to the fact that champions don't usually have a high amount of Armor early-mid game. When combining The Black Cleaver's passive with your Runes and Masteries, you should be able to obtain a minimum of 35 Armor Pent and a maximum of 65 Armor Pent. Because of this, you should be doing massive damage and may possibly bring champions down to negative Armor. You also get a decent amount of ATK SPD, which will help out with your other items.
________________________________________
3rd. Infinity Edge

+80 Attack Damage
+25% Critical Strike
UNIQUE: Critical hits now deal 250% damage instead of 200%.
Raw Cost: 3830g
Recipe Cost: 375g
I don't think this item has to be explained too much. As long as you have AD + ATK SPD this item is gonna help you get the kills.
__________________________________________________
4th. The Bloodthirster

+60 Attack Damage
+15% Life Steal
Gain an additional 1 Physical Damage and 0.25% Life Steal per kill.
Maximum of + 40 Damage and + 10% Lifesteal. Bonuses are lost upon death
Raw Cost: 3000g
Recipe Cost: 900g
Awesome item for any DPS. It gives you some more survivability and a heck of a lot more Damage. It's really easy for Tristana to get the stacks because of her Explosive Shots, so just farm away until you get the 40 CS.
Some people like rushing The Bloodthirster instead of The Black Cleaver. To be honest, I like how Black Cleaver acts early game and how it helps out with the Infinity Edge, but the order is in your favor.
________________________________________
5th. Frozen Mallet

+700 Health
+20 Attack Damage
UNIQUE: Physical attacks slow enemy's movement speed by 40% for 2.5 seconds (30% for ranged attacks)
Raw Cost: 3250g
Recipe Cost: 825g
Now this item is by far the funniest and most helpful items you can have. It gives a ton of HP, a little AD and the Passive, oh god. For starters, it can help keep people in team fights. Say someones trying to run away, all you have to do is hit W and auto-attack for a nice slow. It's also really funny in a 1v1 against melee champs. When they try to run at you, they'll be slowed down. By the time they get to you, they'll have such low hp that they'll want to turn around and run away, but the slow won't let them. It's pretty funny.
So overall, helps with sustainability and the slow is nice.
__________________________________________________
The 6th Item
Aw yes, the 6th item. There are a few options that I'd like to review.




For the 6th Item, I won't bother going over the cost and specs, but I will go into when and why you would want to buy these.
In the situation where you are doing well, and want to do better, go for the Phantom Dancer. It provides a great amount of Movement Speed, Crit Chance and ATK SPD. The Crit Chance and Attack Speed compliment the B.F. Triplets and the Movement speed just helps out with getting around the map quicker.
In the situation where you are doing well, but you're not able to contribute much to the team fight or you can't reach your target or cannot click because there are too much characters on screen, go for the Tiamat. It is actually a really good item because you can focus the carry while doing damage to other enemies. It actually gives an insane amount of AD (+50) with some HP and MP regen.
In the position where you are dying often to Magic Damage or getting CC'd too much, get a Banshee's Veil. It provides nice MR, HP and MP. It's passive is also boss.
Finally, in the situation where you are getting killed by too much AD, get an Atma's Impaler. The HP provided by Frozen Mallet will help boost the amount of damage you receive with Atma's, and will give you some nice Armor and Crit Chance for your Infinity Edge.
I'd say that the order of the items depend if you're in a dual lane or solo lane. If you are solo laning mid or top, I suggest rushing the Infinity Edge over The Black Cleaver is smarter so you have more damage. If you are dual laning, going for The Black Cleaver 1st is probably better.
________________________________________
Start. Doran's Blade

+100 Health
+10 Damage
+3% Lifesteal
Raw Cost: 475g
Okay, I always start off with a Doran's Blade. I mean, it's awesome. You get the HP, Attack Damage and some lifesteal. Always a good purchase for Trist.
Note how I said Start. instead of 1st. and left that title for Berserker's Greaves. This is because you wouldn't really keep the Doran's Blade when you're finishing your build.
________________________________________
1st. Berserker's Greaves

+25% Attack Speed
UNIQUE: Enhanced Movement 2
Raw Cost: 920g
Recipe Cost: 150g
You would usually wanna get Berserker's Greaves 1st, but sometimes i just get the Dagger and Boots or Speed and rush the Black Cleaver, getting the boots next. This is risky considering Tristana's base movement speed is pretty low and a Black Cleaver does cost a lot, but it helps out. Anyways, back to this item. It gives a nice little boost of ATK SPD as well as the movement speed needed.
___________________________________
2nd. The Black Cleaver

+55 Attack Damage
+30% Attack Speed
UNIQUE: Physical attacks reduce your target's armor by 15 for 5 seconds (maximum 3 stacks)
Raw Cost: 2865g
Recipe Cost: 795g
This is an extremely amazing item to get early game that'll help dominate. This is due to the fact that champions don't usually have a high amount of Armor early-mid game. When combining The Black Cleaver's passive with your Runes and Masteries, you should be able to obtain a minimum of 35 Armor Pent and a maximum of 65 Armor Pent. Because of this, you should be doing massive damage and may possibly bring champions down to negative Armor. You also get a decent amount of ATK SPD, which will help out with your other items.
________________________________________
3rd. Infinity Edge

+80 Attack Damage
+25% Critical Strike
UNIQUE: Critical hits now deal 250% damage instead of 200%.
Raw Cost: 3830g
Recipe Cost: 375g
I don't think this item has to be explained too much. As long as you have AD + ATK SPD this item is gonna help you get the kills.
__________________________________________________
4th. The Bloodthirster

+60 Attack Damage
+15% Life Steal
Gain an additional 1 Physical Damage and 0.25% Life Steal per kill.
Maximum of + 40 Damage and + 10% Lifesteal. Bonuses are lost upon death
Raw Cost: 3000g
Recipe Cost: 900g
Awesome item for any DPS. It gives you some more survivability and a heck of a lot more Damage. It's really easy for Tristana to get the stacks because of her Explosive Shots, so just farm away until you get the 40 CS.
Some people like rushing The Bloodthirster instead of The Black Cleaver. To be honest, I like how Black Cleaver acts early game and how it helps out with the Infinity Edge, but the order is in your favor.
________________________________________
5th. Frozen Mallet

+700 Health
+20 Attack Damage
UNIQUE: Physical attacks slow enemy's movement speed by 40% for 2.5 seconds (30% for ranged attacks)
Raw Cost: 3250g
Recipe Cost: 825g
Now this item is by far the funniest and most helpful items you can have. It gives a ton of HP, a little AD and the Passive, oh god. For starters, it can help keep people in team fights. Say someones trying to run away, all you have to do is hit W and auto-attack for a nice slow. It's also really funny in a 1v1 against melee champs. When they try to run at you, they'll be slowed down. By the time they get to you, they'll have such low hp that they'll want to turn around and run away, but the slow won't let them. It's pretty funny.
So overall, helps with sustainability and the slow is nice.
__________________________________________________
The 6th Item
Aw yes, the 6th item. There are a few options that I'd like to review.




For the 6th Item, I won't bother going over the cost and specs, but I will go into when and why you would want to buy these.
In the situation where you are doing well, and want to do better, go for the Phantom Dancer. It provides a great amount of Movement Speed, Crit Chance and ATK SPD. The Crit Chance and Attack Speed compliment the B.F. Triplets and the Movement speed just helps out with getting around the map quicker.
In the situation where you are doing well, but you're not able to contribute much to the team fight or you can't reach your target or cannot click because there are too much characters on screen, go for the Tiamat. It is actually a really good item because you can focus the carry while doing damage to other enemies. It actually gives an insane amount of AD (+50) with some HP and MP regen.
In the position where you are dying often to Magic Damage or getting CC'd too much, get a Banshee's Veil. It provides nice MR, HP and MP. It's passive is also boss.
Finally, in the situation where you are getting killed by too much AD, get an Atma's Impaler. The HP provided by Frozen Mallet will help boost the amount of damage you receive with Atma's, and will give you some nice Armor and Crit Chance for your Infinity Edge.
I'd say that the order of the items depend if you're in a dual lane or solo lane. If you are solo laning mid or top, I suggest rushing the Infinity Edge over The Black Cleaver is smarter so you have more damage. If you are dual laning, going for The Black Cleaver 1st is probably better.
Sweet, time for the Summoner Spells.
Green Text - What I recommend
Orange Text - What you could use
Red Text - What I wouldn't recommend
_____________________________________________________________

Ignite: Ignites an enemy unit, dealing 50 plus 20 x level true damage over time to a single target, reduces the health regeneration and the healing effects received by 50%.
Mastery Bonus: While your Ignite spell is on cooldown, your champion gains 10 Ability Power.
Okay, this spell is awesome for Tristana. Combining it with her E normally helps get easy kills early game. The Mastery Bonus for Ignite is also nice. The AP provided gives a little bit of a boost for her Explosive Shot. I highly recommend this skill if you're one of those people who crave First Blood.
If you were to "Combo" at LVL 4 - 6, I would say to start up Rapid Fire, use Rocket Jump if necessary, pop Ignite THEN use the buffed Explosive Shot (if the enemy is low enough, of course). Doing it in this order would usually get you a guaranteed kill.

Flash: Teleports your Champion to target nearby location.
Mastery Bonus: Reduces the cooldown by 15 seconds.
There are a lot of people claiming this skill is useless on Tristana due to her Rocket Jump. Well, early game Tristana has a lot of mana problems and her Rocket Jump doesn't have the best CD in the world. There are circumstances where Rocket Jump isn't available and you need Flash to escape. Having Flash as a backup is very nice because you have the ability to Flash a wall and jump over another one if enemies are persistent enough to follow you with Flash as well. As mentioned earlier, Flash can be used to chase, escape ganks, and dodge certain attacks like Pantheon's Ult.

Ghost: Your Champion ignores unit collision and moves 27% faster for 10 seconds.
Mastery Bonus: Increases the movement speed by 6% and its duration by 1.5 seconds
This is another great skill for Tristana, due to her slow movement speed. Like Flash and Rocket Jump, this can be used to escape from ganks or to chase down faster enemies. I usually don't get this skill because I think Flash is better, but by all means it still is helpful is various situations. If you are getting this skill, you might as well put a point in it's Mastery Bonus.
_________________________________________________________________
Green Text - What I recommend
Orange Text - What you could use
Red Text - What I wouldn't recommend
_____________________________________________________________

Ignite: Ignites an enemy unit, dealing 50 plus 20 x level true damage over time to a single target, reduces the health regeneration and the healing effects received by 50%.
Mastery Bonus: While your Ignite spell is on cooldown, your champion gains 10 Ability Power.
Okay, this spell is awesome for Tristana. Combining it with her E normally helps get easy kills early game. The Mastery Bonus for Ignite is also nice. The AP provided gives a little bit of a boost for her Explosive Shot. I highly recommend this skill if you're one of those people who crave First Blood.
If you were to "Combo" at LVL 4 - 6, I would say to start up Rapid Fire, use Rocket Jump if necessary, pop Ignite THEN use the buffed Explosive Shot (if the enemy is low enough, of course). Doing it in this order would usually get you a guaranteed kill.

Flash: Teleports your Champion to target nearby location.
Mastery Bonus: Reduces the cooldown by 15 seconds.
There are a lot of people claiming this skill is useless on Tristana due to her Rocket Jump. Well, early game Tristana has a lot of mana problems and her Rocket Jump doesn't have the best CD in the world. There are circumstances where Rocket Jump isn't available and you need Flash to escape. Having Flash as a backup is very nice because you have the ability to Flash a wall and jump over another one if enemies are persistent enough to follow you with Flash as well. As mentioned earlier, Flash can be used to chase, escape ganks, and dodge certain attacks like Pantheon's Ult.

Ghost: Your Champion ignores unit collision and moves 27% faster for 10 seconds.
Mastery Bonus: Increases the movement speed by 6% and its duration by 1.5 seconds
This is another great skill for Tristana, due to her slow movement speed. Like Flash and Rocket Jump, this can be used to escape from ganks or to chase down faster enemies. I usually don't get this skill because I think Flash is better, but by all means it still is helpful is various situations. If you are getting this skill, you might as well put a point in it's Mastery Bonus.
_________________________________________________________________
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