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Build Guide by Zerojumperz

Not Updated For Current Season

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League of Legends Build Guide Author Zerojumperz

Tryndamere CRIT!

Zerojumperz Last updated on December 23, 2010
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

Battle Fury
Learn to take usage of that passive as much as you can.

Important early game for healing yourself and staying in lane.
Later important to use after Unying Rage so that you don't die instant.
Gives always a good DMG bonus, espacially lat game when u crit a lot.

Mocking Shout
A great physical damage debuff and slow in one ability.
It's a must have for chasing with Trynda, but also great for teamfights.

Spinning Slash
Allows you to spin through walls, move faster, escaping, chasing and deals good AOE DMG.
The bad thing now is that you can't use it anymore to escape from snares.

Undying Rage
This ulti allows you to use the full potential of Battle Fury for 6 sec.
It also makes you immun to death.

Stay away from enemys early game. Dont let them hit you if it's possible. Take a ranged laning partner who likes harassing more than last hitting, cause you need the last hits and you can't harass.
Let you partner hit the enemys so that they don't stay near the creeps every time and with hitting an enemy the melee creeps will try to hit him and will come nearer to your side so taht you can kill them more easily.
When you enemy is a melee and comes close to the creeps to hit them try to get there, too, and hit him one time after he made the first hit to a creep.
So you can harass and if you have luck you will crit him very hard.
But watch out for the 2. enemy.

Always stay in a save position (brush or behind your creeps away from the enemy) when you have around 50% HP.
The brush is your friend. Use them to hit out of it some creeps and vanish in it again. The enemy has to go in to take a hit on you. Use that chance to bring on a hit and spin away if it isn't too dangerous.
Try to get as many stacks of Bloodlust as you can before you attack an enemy, cause you will need the dmg and healing.

Don't try to kill someone before lvl 6 (if they are noobs you can). Cause you will be focused and dead very fast. Last hitting is your job on the lane. Your partner makes the harassment and will kill someone if possible (You can only help with your Mocking Shout or finish him with Spinning Slash and a hit). You aren't the opener for fights early game.

Stay farming as long as you can and help your team with Mocking Shout to make kills or to escape.
When you have your ulti ready watch the enemys with low HP. If one goes too far away from their towers try to kill him with your mates on the lane.

If there is no Jungler in your team (e.g. Warwick) then it's your job to kill the dragon. If needed take someone with you.
The Lizard buff is godlike for your DMG. With the slow nobody is able to run away from you.
Help your casters to get the Golem buff if he needs help (e.g. Zilean).

When you get Infinity Edge your time has finally come. You will be feared in every 1v1 and even 1v2.
Always watch out for traps. Watch the CD on your ulti. Every 1v1 is a 1v2 or 1v3 very fast, so have a look where the enemys are and if you would be able to escape if they are all next to you.

Your priority are suqishy champs with low armor. Pick out someone who doesn't have a stun or escape mechanism ready if possible (e.g Veigar used his stun, so kill him. Ashe used her ulti). When you have a cleanse even stuns are nothing for you.

Don't use your ulti to destroy towers.
Tunneling towers will be possible, but care about the tower shots. When your ulti wears off and the tower gave you a last shot it needs time to hit you. So escape from the tower range early. Even Spinning Slash won't make a change most of the time. Sometimes it's even worse.
The tower shot a last time at you and you would be hit while the ulti is still up. Your reaction is very often a spin away from the tower. So the shot needs more time to reach you and deal DMG. But at that time you ulti is already away => dead.
Such desicions are very hard to make. Get a feeling for it.

Now that you dont have an enemy Garen in every Game, the brush is your friend again.