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1. Better to go CritDmg instead of crit %, crit% gives small advantage in early game but absolutely useless after 11 lvl. Crit dmg can be increased by 25% with runes - and it is freaking a lot considering our 100% crit chance with full rage.
2. I prefer going 1.5% dmg increase instead of 3% lifesteal. We can selfheal ourselves in earlygame after that we getting lifesteal items. Better to maximize our 5 secs dmg instead of 3% lifesteal.