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Spells:
Exhaust
Flash
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
The New Fury Tryndamere
Battle Fury
Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit.
Each point of Fury grants +.35% Critical Chance.
Tryndamere was changed by Riot To use the New Fury System Like Renekton Does, Although they have the same Fury System, they Completely use it Differently. There Are some things You Need to Know about What was changed. Quite frankly I didn't Even know What was Entirely Changed with Tryndamere. At first I Didn't Want it But as you Play with this build you'll Love it.
I Choose Crit-Chance Runes Because Tryndamere Is the only Champion That Actually NEEDS it and does well with it. Since You no longer need to crit-hit To be able to use Bloodlust He needs it less than ever. But Believe me 50%+ crit chance At Level 2 (Full Fury Bar) Is Very usefull.
Most People Do not Have a Full Crit-chance Page And it Cost 6,000+ IP to Get one. But I Really Reccomend It on Tryndamere.
Most People Do not Have a Full Crit-chance Page And it Cost 6,000+ IP to Get one. But I Really Reccomend It on Tryndamere.
I Choose Crit-Chance Runes Because Tryndamere Is the only Champion That Actually NEEDS it and does well with it. Since You no longer need to crit-hit To be able to use Bloodlust He needs it less than ever. But Believe me 50%+ crit chance At Level 2 (Full Fury Bar) Is Very usefull.
Most People Do not Have a Full Crit-chance Page And it Cost 6,000+ IP to Get one. But I Really Reccomend It on Tryndamere.
Most People Do not Have a Full Crit-chance Page And it Cost 6,000+ IP to Get one. But I Really Reccomend It on Tryndamere.
Levels 1-4/5
Tryndamere Is Very Item-Dependent. Period. The old Tryndamere Would Gain Extra Crit-chance The Lower HP he had - So at the time it made no sense to Get Life-steal What-so-Ever. Now Tryndamere Gets Crit-Chance the more more Crit's - Hits - Or Kills He is Able to land (thus making lifesteal much more viable) Thats Why I Reccomend Getting Lifesteal From the Get-Go , It makes you a Truly Hard to Kill Foe If you manage to "feed" of minions.
Once You Get enough Coins To Buy Beserkers Greaves - DO IT - But only if you team mate can keep the lane for the given amount of time.
Levels 4/5-6/7
Now that You Got Boots Try To Get a kill - this is probably the Trickiest part of the game Because its all Dependent on who your laning against - If You find yourself In a position where a enemy is at their turret low HP and have no natural way to Escape Or Bind you- Kill Them. Or if you are getting Pushed So Hard At your turret Try to bait them to your turrent and See If You Can Finish Them Off.-=- If You determine that you can't Get a kill And no one needs you at another lane (only if your partner can defend the lane) Just Farm Until Team-fights Start to Occur. *Get items as shown*
Levels 6/7-10/12
This is where You Are able to Jungle For a Little *While Jungling Make sure you get red buff After You fill up Your Rage - And to kill the smaller minions first at red Buff*
*See teamfights* if your not sure how to handle them at this level
Essentially you jungle the **** and farm like crazy Helping team mates if needed
Being Sure to follow the Build.
Levels 10/12-Endgame
Following the Build And Teamwork Any Tryndamere with some Experience Will Carry The Whole team
Tryndamere Is Very Item-Dependent. Period. The old Tryndamere Would Gain Extra Crit-chance The Lower HP he had - So at the time it made no sense to Get Life-steal What-so-Ever. Now Tryndamere Gets Crit-Chance the more more Crit's - Hits - Or Kills He is Able to land (thus making lifesteal much more viable) Thats Why I Reccomend Getting Lifesteal From the Get-Go , It makes you a Truly Hard to Kill Foe If you manage to "feed" of minions.
Once You Get enough Coins To Buy Beserkers Greaves - DO IT - But only if you team mate can keep the lane for the given amount of time.
Levels 4/5-6/7
Now that You Got Boots Try To Get a kill - this is probably the Trickiest part of the game Because its all Dependent on who your laning against - If You find yourself In a position where a enemy is at their turret low HP and have no natural way to Escape Or Bind you- Kill Them. Or if you are getting Pushed So Hard At your turret Try to bait them to your turrent and See If You Can Finish Them Off.-=- If You determine that you can't Get a kill And no one needs you at another lane (only if your partner can defend the lane) Just Farm Until Team-fights Start to Occur. *Get items as shown*
Levels 6/7-10/12
This is where You Are able to Jungle For a Little *While Jungling Make sure you get red buff After You fill up Your Rage - And to kill the smaller minions first at red Buff*
*See teamfights* if your not sure how to handle them at this level
Essentially you jungle the **** and farm like crazy Helping team mates if needed
Being Sure to follow the Build.
Levels 10/12-Endgame
Following the Build And Teamwork Any Tryndamere with some Experience Will Carry The Whole team
Levels 1-4/5
Tryndamere Is Very Item-Dependent. Period. The old Tryndamere Would Gain Extra Crit-chance The Lower HP he had - So at the time it made no sense to Get Life-steal What-so-Ever. Now Tryndamere Gets Crit-Chance the more more Crit's - Hits - Or Kills He is Able to land (thus making lifesteal much more viable) Thats Why I Reccomend Getting Lifesteal From the Get-Go , It makes you a Truly Hard to Kill Foe If you manage to "feed" of minions.
Once You Get enough Coins To Buy Beserkers Greaves - DO IT - But only if you team mate can keep the lane for the given amount of time.
Levels 4/5-6/7
Now that You Got Boots Try To Get a kill - this is probably the Trickiest part of the game Because its all Dependent on who your laning against - If You find yourself In a position where a enemy is at their turret low HP and have no natural way to Escape Or Bind you- Kill Them. Or if you are getting Pushed So Hard At your turret Try to bait them to your turrent and See If You Can Finish Them Off.-=- If You determine that you can't Get a kill And no one needs you at another lane (only if your partner can defend the lane) Just Farm Until Team-fights Start to Occur. *Get items as shown*
Levels 6/7-10/12
This is where You Are able to Jungle For a Little *While Jungling Make sure you get red buff After You fill up Your Rage - And to kill the smaller minions first at red Buff*
*See teamfights* if your not sure how to handle them at this level
Essentially you jungle the **** and farm like crazy Helping team mates if needed
Being Sure to follow the Build.
Levels 10/12-Endgame
Following the Build And Teamwork Any Tryndamere with some Experience Will Carry The Whole team
Tryndamere Is Very Item-Dependent. Period. The old Tryndamere Would Gain Extra Crit-chance The Lower HP he had - So at the time it made no sense to Get Life-steal What-so-Ever. Now Tryndamere Gets Crit-Chance the more more Crit's - Hits - Or Kills He is Able to land (thus making lifesteal much more viable) Thats Why I Reccomend Getting Lifesteal From the Get-Go , It makes you a Truly Hard to Kill Foe If you manage to "feed" of minions.
Once You Get enough Coins To Buy Beserkers Greaves - DO IT - But only if you team mate can keep the lane for the given amount of time.
Levels 4/5-6/7
Now that You Got Boots Try To Get a kill - this is probably the Trickiest part of the game Because its all Dependent on who your laning against - If You find yourself In a position where a enemy is at their turret low HP and have no natural way to Escape Or Bind you- Kill Them. Or if you are getting Pushed So Hard At your turret Try to bait them to your turrent and See If You Can Finish Them Off.-=- If You determine that you can't Get a kill And no one needs you at another lane (only if your partner can defend the lane) Just Farm Until Team-fights Start to Occur. *Get items as shown*
Levels 6/7-10/12
This is where You Are able to Jungle For a Little *While Jungling Make sure you get red buff After You fill up Your Rage - And to kill the smaller minions first at red Buff*
*See teamfights* if your not sure how to handle them at this level
Essentially you jungle the **** and farm like crazy Helping team mates if needed
Being Sure to follow the Build.
Levels 10/12-Endgame
Following the Build And Teamwork Any Tryndamere with some Experience Will Carry The Whole team
Get Bloodlust First, You Have Exhause And Flash To Get Away- Besides if Your play right you dont even need to use them in the beggining
Then Get Spinning Slash- this is what gets you away, and to enemies. Use this to Create "Control" in your lane.
Then Mocking Shout - Spam this often it now has no cost and reduces attack damage AND movement speed (movement speed is reduced if their backs are faced towards you)
Follow the Skill Guide from here generally Prioritizing Heal>Roll>Ult>Shout>
Then Get Spinning Slash- this is what gets you away, and to enemies. Use this to Create "Control" in your lane.
Then Mocking Shout - Spam this often it now has no cost and reduces attack damage AND movement speed (movement speed is reduced if their backs are faced towards you)
Follow the Skill Guide from here generally Prioritizing Heal>Roll>Ult>Shout>
Get Bloodlust First, You Have Exhause And Flash To Get Away- Besides if Your play right you dont even need to use them in the beggining
Then Get Spinning Slash- this is what gets you away, and to enemies. Use this to Create "Control" in your lane.
Then Mocking Shout - Spam this often it now has no cost and reduces attack damage AND movement speed (movement speed is reduced if their backs are faced towards you)
Follow the Skill Guide from here generally Prioritizing Heal>Roll>Ult>Shout>
Then Get Spinning Slash- this is what gets you away, and to enemies. Use this to Create "Control" in your lane.
Then Mocking Shout - Spam this often it now has no cost and reduces attack damage AND movement speed (movement speed is reduced if their backs are faced towards you)
Follow the Skill Guide from here generally Prioritizing Heal>Roll>Ult>Shout>
Exhaust Is a must on Tryndamere It keeps prey from running, it saves your *** from AD and AP characters-
Whilst Flash is Replaceable With another spell I Reccomend Keeping Exhaust.
Flash Is Often a Good Spell To help Chase And Run-away Combined With your Spinning Slash. But Do not Spinning Slash BEFORE the Flash Always After - Because Spinning Slash Is slower and it just makes more sense.
Whilst Flash is Replaceable With another spell I Reccomend Keeping Exhaust.
Flash Is Often a Good Spell To help Chase And Run-away Combined With your Spinning Slash. But Do not Spinning Slash BEFORE the Flash Always After - Because Spinning Slash Is slower and it just makes more sense.
Exhaust Is a must on Tryndamere It keeps prey from running, it saves your *** from AD and AP characters-
Whilst Flash is Replaceable With another spell I Reccomend Keeping Exhaust.
Flash Is Often a Good Spell To help Chase And Run-away Combined With your Spinning Slash. But Do not Spinning Slash BEFORE the Flash Always After - Because Spinning Slash Is slower and it just makes more sense.
Whilst Flash is Replaceable With another spell I Reccomend Keeping Exhaust.
Flash Is Often a Good Spell To help Chase And Run-away Combined With your Spinning Slash. But Do not Spinning Slash BEFORE the Flash Always After - Because Spinning Slash Is slower and it just makes more sense.
Tryndamere Is not A End-Game Behemoth that destroys anything that comes in its Path. (even though it feels like it ;D) You Still Have a Team and its better to travel with them unless you backdoor often. You Are also Able to Tank for 5 Seconds which if used properly can Save a team-mate and maybe net you some kills.
Tryndamere Is not A End-Game Behemoth that destroys anything that comes in its Path. (even though it feels like it ;D) You Still Have a Team and its better to travel with them unless you backdoor often. You Are also Able to Tank for 5 Seconds which if used properly can Save a team-mate and maybe net you some kills.
His Spinning Slash is a Fantastic skill that some tryndameres do not know how to properly use it. But essentially You Can Roll Through most of the Walls in The Map Helping you Greatly In Running Away, ganking, Backdooring,
And you can also Use it to take a chunk out of minions HP. Great for last hitting.
His Q now Can Be used WITHOUT ANY FURY- so it helps when you have Very little HP
and W Reduces Damage regardless if they are facing towards you or not
And The build Uses yomumu's Ghostblade Which is a item that some people don't know that has a active that is only activated when you click on it's icon on the inventory.
And you can also Use it to take a chunk out of minions HP. Great for last hitting.
His Q now Can Be used WITHOUT ANY FURY- so it helps when you have Very little HP
and W Reduces Damage regardless if they are facing towards you or not
And The build Uses yomumu's Ghostblade Which is a item that some people don't know that has a active that is only activated when you click on it's icon on the inventory.
His Spinning Slash is a Fantastic skill that some tryndameres do not know how to properly use it. But essentially You Can Roll Through most of the Walls in The Map Helping you Greatly In Running Away, ganking, Backdooring,
And you can also Use it to take a chunk out of minions HP. Great for last hitting.
His Q now Can Be used WITHOUT ANY FURY- so it helps when you have Very little HP
and W Reduces Damage regardless if they are facing towards you or not
And The build Uses yomumu's Ghostblade Which is a item that some people don't know that has a active that is only activated when you click on it's icon on the inventory.
And you can also Use it to take a chunk out of minions HP. Great for last hitting.
His Q now Can Be used WITHOUT ANY FURY- so it helps when you have Very little HP
and W Reduces Damage regardless if they are facing towards you or not
And The build Uses yomumu's Ghostblade Which is a item that some people don't know that has a active that is only activated when you click on it's icon on the inventory.
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