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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
I haven't played much with tryndamere but think that with ability power he will be better.
Yy first game was perfect and with sinning slash i was dealing 1k damage and more,
if had more time for items.With ability power tryndamere has 1-1,5 k heal and with the
ultimate you can't die for 10 or more seconds.

Tryndamere's Critical Strike chance increases as he becomes more wounded.

Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).
Cooldown
* 14/13/12/11/10 seconds
Cost
* No Cost
Range
* 318.9

Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cooldown
* 14/14/14/14/14 seconds
Cost
* Costs 25/25/25/25/25 Health
Range
* 400

Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cooldown
* 9 seconds
Cost
* Costs 40/50/60/70/80 Health
Range
* Global

Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
Cooldown
* 110/100/90 seconds
Cost
* No Cost
Range
* 400
If you want to play better with ability power tryndamere you can by only
ability power runes but you wont have and critical strike chance but with phantom danser
you will make it.
Or you can buy only attack runes and you will have less ability power but you will
have bigger chance with the heal and deal the same amount of damage.
ability power runes but you wont have and critical strike chance but with phantom danser
you will make it.
Or you can buy only attack runes and you will have less ability power but you will
have bigger chance with the heal and deal the same amount of damage.

Upon starting each game, I'll pick-up and 5 This is more than suffice for jungling. At 1:40, start and complete in this order: 5->3->2->1->recall->5->4->3->2->possibly dragon if you can get aid or happen to be full health with enough elixir and pots left. From there, you can choose to continue jungling or gank/aid lanes.

Giant Wolf and two Wolves:
*Respawn in 100 seconds
Giant Wolf:
*Gold: 25
*Experience: 90
Wolves:
*Gold: 16
*Experience: 50

Two Golems:
*Respawn in 100 seconds.
*Gold: 30
*Experience: 140

Wraith and three Lesser Wraiths
*Respawn in 100 seconds
Wraith:
*Gold: 35
*Experience: 120
Lesser Wraiths:
*Gold: 12
*Experience: 20

Ancient Golem and two Young Lizards:
*Initial Spawn Time: 1:55
*Respawn Time: 5:00
Ancient Golem:
*This unit regens 1.5% mana (or energy) per second and has (16 + Level*0.5)% cooldown reduction on their abilities. If slain, this buff transfers to the killer.
*Duration: 2:30
*Gold: 60
*Experience: 220
Young Lizards:
*Gold: 10
*Experience: 30

Lizard Elder and two Young Lizards:
*Initial Spawn Time: 1:55
*Respawn Time: 5:00
Lizard Elder:
*This unit's physical attacks slow the target's movement speed and deal damage based on their level. If the buff holder is slain, this buff is transferred to their killer.
*As of V1.0.0.106, the red buff slows (10/20/30)% for melee characters and only (5/10/15)% for ranged characters.
*Duration: 2:30
*Gold: 60
*Experience: 200
Young Lizards:
*Gold: 10
*Experience: 30

Dragon:
Initial Spawn Time: 2:30
Respawn Time: 6:00
*Gold: 190
*Experience: 900
*Gives global 190 gold to the killing team, as well as 25 gold and additional experience to the killer and nearby allies.
*The 190 global gold is equivalent to approximately 7-8 creep kills for everyone on your team. So killing the dragon is roughly equivalent to killing 38 creeps (6 whole waves) and distributing the gold equally.

Baron Nashor:
*Initial Spawn Time: 15:00
*Respawn Time: 7:00
*Gold: 250
*Experience: 900
After Baron Nashor is slain, all living players on the team that slew him gain a buff that lasts 8 minutes with the following attributes:
* 40 Ability Power
* 40 Damage
* 3% of your Max Health in Health Regeneration
* 1% of your Max Mana in Mana Regeneration
Each player on the team is also granted the following:
* 900 Experience Points
* 300 Gold
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