Tryndamere Build Guide by BasedBoys
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Tryndamere, The Undying Warrior
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live their lives in small villages or nomadic tribes. There are most certainly perils in these untamed lands, but there are also great freedoms that come from being removed from the politics of Runeterra. Tryndamere was born a member of one of these nomadic tribes, a large child of surprising strength. One year, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb. The elder went out to speak with them, but they cut him down mercilessly. They then began the slaughter of every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the dead bodies of his parents, swearing vengeance on those who took his people from him - the assassins of Noxus. He has since joined the League of Legends to bring honor to the memory of his people and to slake his rage on the champions of his hated foes.
''Beware of Tryndamere! His sword appeases the hunger of the soul-devouring dead.''
use your q to heal. You can perfectly farm with this
If enemies wanna flee
use your E to spin through walls, trees, etc.
Use your ulti well thought out! Very powerful.
Tyrn is one of the best DDs in high ELO games. He makes a lot of damage, can slow enemies and has got nice survivale abilities.
Do not play him as a tank and buy defensive items...Play him quite aggressive.
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Masteries + Runes
use a simple 21/09/0 build.
Red (marks): +Crit DMG
Yellow (Seals): +HP/lv
Blue (Glyphs): -CD red./lv
I choose Exhaust and Heal.
Exhaust is always nice. Can be used defensively and offensively.
Choose Heal cause if you survived after ulti use q and heal to heal you up.
you can also use Cleanse.
I prefer to play a bit defensive before i hit level 6.
1: Q Bloodlust
2: E Spinning Splash
3: Q Bloodlust
4: W Mocking Shout
5: Q Bloodlust
Then finish Bloodlust, then Spinning Slash and at last your Mocking Shout.
The most importent thing, your item build:
At first buy 2
(not really neccessary, but quite good if you get in some troubles).
Ok the firs real item to buy is
Crit is important cause it let your q attack procc. In the beginning of the game you can heal yourself quite well, so it allows you to stay a long time in your lane.
Now the game starts, choose your lane. Prefer a caster as your mate. Play quite defensive till you hit level 6.
When you hit lv 6 port back and buy (you should also have 950g)
Now the game begins ;)Go and kill Lizard for buff, you should not have any problems by killing him now.
Since now you have to "map control". Watch out wherever some one is low on HP and own him.
Your next item:
get it when you hit the 920g.
Note: If there is a lot of CC (CC=crowd control means stuns, slows, feat, etc.) buy
Your next item should be
Now focus on
Perfect Item for Tryn.
If you have enough money you can buy
The Black Cleaver
By the way, the most games end when you hit Infinity Edge + B.F Sword for The Black Cleaver.
Note1: Whenever you port back and have enough gold, buy Elixir of Agility!
Note2: Always get Lizard buff!!
Great thing for you, it doesn't matter what lane you are in. You can handle solo or dual, and both will leave you well off. People looking at me askance for saying you can handle solo (yes dual disablers will rape all solos) should be pacified when i say handle solos defensively and with care, at least until level 6.
If you are solo, just last hit and bloodlust whenever your health drops below full, the new bloodlust buff which lets the first heal 130 makes this strategy extremely viable. The trick is to seem a worse player than you are. Don't even spinning slash anything, your base physical damage should be all you need if you are halfway decent at lasthitting, if not practice makes perfect.
When you hit level six, make your life gradually go down by giving them opportunities to harass you. Get them to push near the tower, and run to hit them when your life tells both of you that you shouldn't. Most likely they will take the bait and hit you or even better start chasing you (run back a little to give them a chance to do this. Turn on undying rage (be careful when, you don't want to do it too early, but some heroes have nukes, so know your enemy when you time this) And hit back. As they realize, albeit too late that you are unkillable, they will now be taking your attacks and the tower's damage and your hits, and ooooh how they will run
and BOOM you hit them with mocking call (AKA Chicken call), yep those damn chickens will feel shame to their bones and be slowed, guaranteed kill, but probably by the tower. You shouldn't chase in case undying runs out and their partner owns you. after undying ends, use up the lust counters it provided and just go back to laning. None of this actually has to happen for early game to go smoothly, you can just farm and not die, and thats a success.
If you have a partner, depending on your play, you can be offensive with slash and mocking call, or just farm. Undying rage also has offensive capabilities away from the tower, also relying on the opponents greed as they think they can kill you before effecting their escape, leading to them dying and you running away with one health. Otherwise, the play is same as solo.
Got your boots and maybe an avarice blade, and your job is now to just constantly be on the move. Last hit a wave, kill some creeps, but your goal is to hunt for oppurtunities to interfere in fights. Gank with mocking call and help your team kill. Your one level of slash gives you great mobility to get into call position, remember it only works if they are facing away from you, and even without hp items you have decent life to take some hits and dish some back out.
Your other role is bait. If the teams are not fighting, get the enemy to chase you by letting yourself get disable and taking some hits. Run into the middle of your team and then start hitting back. turn on undying and then enemy will be wasting their hits on you, while your allies will be not so ineffectually pounding back. If they run, remember you have that awesome, awesome snare that reduces their running speed to that of chickens. Learn the undying rage timing and ghost out just before undying ends (using the lust charges of course)
Your main goal is to keep your towers intact at this point in the game, don't worry about kills, that comes after you get your infinity edge.
You got your infinity, and you are now a dps monster. Just continue doing what you were doing mid game, but now you are going to be taking out a good 2 or 3 champions out average in each team fight. Don't be intentionally going for one on ones, Tryndamere if you haven't noticed is a team player. Midgame he gets other player kills by distracting and slowing the enemy for their hits, now he relies on them to stay around him to disable/slow/tank/distract/etc. to let him do his work.
That's not to say you still aren't going to attract hits. you still want that because the lower the hp Tryndamere goes, the faster the crits come. Even behind in level, tryndamere with or without support can own other physical dpses because 7 seconds is such a long time.
And here is where the unbreakable glass comes in, imagine a champion that deals 400-500 damage with every other hit and can slow you, so you can't escape, and no matter what, you can't be rid of him for at least 7 seconds. Now that is a nightmare...... if you are on the other team.
That's not to say you want to be constantly living on the edge. Remember to keep your head and know when to be aggressive and when not to be. The best way to do this is experience, you'll learn what opportunities are golden and which are just greed pits of doom. This applies to every hero, Tryndamere just allows you to be more aggressive than usual.
Use your spinning slash to your advantage. When you have high attack speed, you'll be taking out waves of minions as fast as they can throw them at you, even Super Minions.
Farm when possible.
Tryndamere is definitely a late game character. His critical hit chance % goes up as he loses life, making him the perfect candidate for critical damage. Theoretically, the more life you lose, the harder it is to kill you. .. Think about it..
If possible, do not be the first one on your team to jump into team fights. If the enemy has a brain, they will target you with their stuns and blinds. Your ULT may save you from dying for 6 seconds, but if you are blinded or stun'd, that's just another 6 seconds of not doing anything useful.
Try looking at other guides, I've seen people go straight for Crit % and no life steal. It works, but i find it more risky. To each there own.
Have fun playing Tryndamere, and may the people you play against not have fun playing against you!
Pros / Cons
+ high Dmg
+ nice survivale
+ great farming
- can easily be killed while stunned or silenced
Ty for reading :)
Hope you enjoyed!