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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
Welcome to my Twisted Fate guide. Please read my guide before giving negative comments or giving thumbs down.
Suggestions and advices are always welcome!! Please leave them below.
Thanks and have fun reading.
Builds:
-
Twisted Fate Dps Build
Twisted Fate AP Build
Twisted Fate Anti-tanks/Hybrid Build
To all the new players of Twisted Fate, these are just some of the many ways you can build your card-master. This is a build for somewhat experienced players but don't be afraid to give it a shot even if you are not familiar with Twisted Fate.
This build shall be all around pushing lanes, helping your teammates to push, being hard to catch,and being a pain in the *** for all your enemies.
(Isn't that what Twisted Fate is all about??)
I recommend this build if you have a good map-awareness.
But later on that subject.
Abbreviations used in this guide:
- AS: Attack speed
- LS: Life steal
- MS: Movement speed
- CR: Crit ratio
- MA: Map awareness
Abilities:
- WC: Wild Cards
- PaC: Pick a Card
- SD: Stacked Deck
- DY: Destiny
I really can't tell you which is the right one for you. You need to look for your deeper self.. (naaaah just kidding :p)
Here some info to help your decision:
If you are looking for a champ that hits fast, hard and kills fast, i recommend the Dps version.
(Icon 1)
Looking for high burst damage? Go and try the AP build
(Icon 2)
If you are looking for an all around champ with Ad and Ap, give Hybrid Twisted Fate a test run..
(Icon 3)
Here some info to help your decision:
If you are looking for a champ that hits fast, hard and kills fast, i recommend the Dps version.
(Icon 1)
Looking for high burst damage? Go and try the AP build
(Icon 2)
If you are looking for an all around champ with Ad and Ap, give Hybrid Twisted Fate a test run..
(Icon 3)
Runes for Dps
At early game, Twisted Fate is a VERY squishy champion(So keep that in mind).
- For Marks and Quintessences I go with Armor Penetration
These are very important for your lifesteal combined with your damage output. More damage -> more lifesteal -> more laning and less dieing.
- For Seals I go Health/lvl runes.
You might wanna go Mana Regen/lvl but I recommend this only when you are going for Hybrid or an AP Twisted Fate.
- For Glyphs I take standerd for all Twisted Fate builds, flat Magic resist for more lane-staying and survivability.
I think it speaks for itself..
Runes for AP
- For Marks and Quintessences I go with Magic Penetration
You want to damage your enemy as hard as you can: Mag Pen help you with this.
- For Seals I go Health/lvl runes.
You might wanna go Mana Regen/lvl but I recommend this only when you are a machine gun of ability-using or don't want to waste time with blue cards.
- For Glyphs I take standerd runes for spellcasters: flat cooldown reduction or /lvl cooldown.
Runes for Anti-tank/Hybrid
- For Marks and Quintessences I go with flat attack speed
You want to damage your enemy tank as much as you can: Attack speed is very vital.
- For Seals I go Health/lvl runes.
You might wanna go Mana Regen/lvl but I recommend this only when you are a machine gun of ability-using or don't want to waste time with blue cards.
- For Glyphs I take standerd runes for spellcasters: flat cooldown reduction or /lvl cooldown.
Dps build
- Increased attack speed
Because you want to damage all the time..
- Increased armor penetration
You want to damage as high as you can..
- Increased cooldown reduction
And you want to stun and teleport as much as you can..
AP
- Increased Magic penetration
Because you want to damage as hard as you can..
- Reduced cooldowns
And you want to damage, stun and teleport as much as you can..
Hybrid
- Increased Armor and Magic penetration
Because you want to damage as hard as you can on Ad and Ap..
- Increased armor and mag res
You want to stay alive as long as possible to be helpfull to your team.
The following chapter is all situational and is different in every game.
Laning fase:
Like almost every DPS build, you want to start with a Dorean's blade.
If u want some extra AS you want to start off witha dagger and a health potion. A dagger is a good starting item because it can be build into a lot of items you were going to buy later like Sword of the Divine, Malady or a Zeal.
Mid-Lane:
If you are your team's mid champ, you also might want to start off with vampire scepter for more lane-staying and survivability.
Why do you ask?
- Mid is a vital lane in pushing fase
- Leaving your lane gives your counter champion ganking possibilities or you just give your enemy some free farm.
!!!NOTE: The last 4 items are all optional in cause of your enemy team!!!
Laning fase:
Like almost every DPS build, you want to start with a Dorean's blade.
If u want some extra AS you want to start off witha dagger and a health potion. A dagger is a good starting item because it can be build into a lot of items you were going to buy later like Sword of the Divine, Malady or a Zeal.
Mid-Lane:
If you are your team's mid champ, you also might want to start off with vampire scepter for more lane-staying and survivability.
Why do you ask?
- Mid is a vital lane in pushing fase
- Leaving your lane gives your counter champion ganking possibilities or you just give your enemy some free farm.
!!!NOTE: The last 4 items are all optional in cause of your enemy team!!!
I start off building up SD and PaC beacause these are your main tools in the game as a Dps Carry. SD doesn't give you just some AS, it also gives you extra damage for farming minions faster. You want to get lvl 2 as fast as possible so you can stun, slow and regenerate your mana by your wishes.
Keep your skillpoints away from WC as long as possible therefor you are a AD champ and WC only does Magical damage.
Remember: you can be very vital in your lane by stunning and slowing your enemies for your partner to get some kills early in the game. Don't worry you'll get yourself some kills later in the game.. :)
Keep your skillpoints away from WC as long as possible therefor you are a AD champ and WC only does Magical damage.
Remember: you can be very vital in your lane by stunning and slowing your enemies for your partner to get some kills early in the game. Don't worry you'll get yourself some kills later in the game.. :)
For summoner spells I take standerd chasing and escaping spells:

Ghost: Fate has a poor 450-500 running speed and this one here comes very handy when chasing or escaping champions.

Flash: Twisted has the element of surprise with destiny. Flash is a good replacement for your surprise attacks. It's also very handy for escaping from lost battles or escaping ultimates like
Fiddlesticks or
Nunu or long range attacks from
Nidalee or
Caitlyn as you try to escape.
Other spells u might want to use:
(in order of frequency)






Teleport: backdooring and switching lanes at lightspeed
Clarivoyance: Checking for possible ganks, throwing your Wild Cards and map awareness
Cleanse: For escaping your enemies.
Heal & Clarity: You want your teammates to stay alive with everything you can. So heal and clarity are good for supporting your team.

Ghost: Fate has a poor 450-500 running speed and this one here comes very handy when chasing or escaping champions.

Flash: Twisted has the element of surprise with destiny. Flash is a good replacement for your surprise attacks. It's also very handy for escaping from lost battles or escaping ultimates like




Other spells u might want to use:
(in order of frequency)






Teleport: backdooring and switching lanes at lightspeed
Clarivoyance: Checking for possible ganks, throwing your Wild Cards and map awareness
Cleanse: For escaping your enemies.
Heal & Clarity: You want your teammates to stay alive with everything you can. So heal and clarity are good for supporting your team.
Pros:
- Very flexible champion
- Global teleport with global Clarivoyance
- A lot of CC with stuns and slows
- Self-Mana Regeneration
- Major damage output(if played well)
Cons:
- VERY Squishy, one of the Most Squishy Champions in the game
- Usually focused
- Weak against heavy Burst/CC teams
- Very flexible champion
- Global teleport with global Clarivoyance
- A lot of CC with stuns and slows
- Self-Mana Regeneration
- Major damage output(if played well)
Cons:
- VERY Squishy, one of the Most Squishy Champions in the game
- Usually focused
- Weak against heavy Burst/CC teams
Twisted Fate is a very squishy champion, tough he is a great initiator. All you need is one little mistake from one single enemy. Stun your enemy with your Gold Card, and before you know, he has been disappeared from your mini-map.
During teamfights, u want to hit them all or focus on one single target. Therefor you need to have a Red Card or a Gold Card for each way. Your Red Card will do good AoE damage while your enemies are slowed, making it very hard for low health champions to escape your full speed team.
While focussing on one specific enemy, or finishing off the last remains of what your enemy team used to be, use your Gold Card for the stun and your team will get an easy ace
During teamfights, u want to hit them all or focus on one single target. Therefor you need to have a Red Card or a Gold Card for each way. Your Red Card will do good AoE damage while your enemies are slowed, making it very hard for low health champions to escape your full speed team.
While focussing on one specific enemy, or finishing off the last remains of what your enemy team used to be, use your Gold Card for the stun and your team will get an easy ace
Twited Fate is just one massive unique skill. I'll explain hes skills together with some tips and tricks i've learned by playing him.

Twisted fate and hes allies recieve an additional 2 gold per kill
Twisted Fate's passive is a great gold bonus for your team when farming minions & jungling. The extra cash comes in very handy so you can out-buy your enemy team in items. Use this extra money for something the whole team has an advantage from:

- Far range attack for last hitting
- Great for farming minions
- Multiple targets

Used for:
Used for:

Discovering escaped enemies

Second Sight
Twisted fate and hes allies recieve an additional 2 gold per kill
Twisted Fate's passive is a great gold bonus for your team when farming minions & jungling. The extra cash comes in very handy so you can out-buy your enemy team in items. Use this extra money for something the whole team has an advantage from:
WARDS

Wild Cards:
- Far range attack for last hitting
- Great for farming minions
- Multiple targets

Pick a Card:
Blue card
-
Good magic damage
Mana regeneration
Red Card
Used for:
-
Chasing an enemy or let your team catch up
Clearing waves and farming minions
AOE damage in theam fights
Gold Card
Used for:
-
Chasing an enemy
Prevention of hit/death
Stunning and disabling

Stacked Deck
-
Extra magic damage
Additional attack speed
Reducing your cooldowns

Destiny
-
Ganking of course
Map awareness with global clairvoyance
Switching lanes at high speed
Discovering possible gankers
Escaping OP enemies
Catching up with enemies like
Discovering escaped enemies
Zone Control
Zone control is very important, but because not a lot of people know what it is or how to use it in your advantage. Thats why I learned a lot from this video. It's surely the effort to watch it.
Warding
Warding is very important, I would say even more improtant than knowing zone control. Warding is a very under-used aspect of the game. I know some of you are warding the map every game, but because not a lot of people know what it is or how to use it in your advantage of winning the game. Underneath you can see all the thypical warding spots. this are also the spots where you will get ganked or where you will place your wards to prevent getting ganked.
You can easely your map-awareness by:
- Placing wards
- Calling Misses ASAP
- Know your team's possiblities
- Jungler presence
- Etc.

As you can see there are 18 wards(+2) placed on the usual ganking spots. This can be extended by warding the sides of the river in mid lane for possible misses of the top and bot lane. Warding increases your map awareness and of course, gives you more zone control.
Wild cards have a really long range: u can harras under turret or get last hit of an enemy.
Blue card does extra Mag Dmg with high AP
Use your yellow card to cancel ultimates of:









6/7/11:
4/7/11:
Added:
17/06/11:
Added:
16/06/11:
Added:
15/06/11:
Made the(temporary) finishing touches
14/06/11:
Created the Guide
-
Edited the item purchase of DPS
Added additional info to "Tips 'n Tricks"
4/7/11:
Added:
-
Teamfights
Tips 'n Tricks
17/06/11:
Added:
-
Twisted Fate Ap Build
Twisted Fate Anti-tank/hybrid build
16/06/11:
Added:
-
"Zone Control and Warding"
"What can Twisted Fate do?"
15/06/11:
Made the(temporary) finishing touches
14/06/11:
Created the Guide
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