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Spells:
Ghost
Ignite
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
I'm not going into detail about runes because I believe they're based on preference. Even though it probably isn't the best choice I went down the route of health runes as Twisted Fate is really squishy.
I just put Tier 1 Runes as they're cheap and I don't really want my choice of runes influencing yours. :D
I just put Tier 1 Runes as they're cheap and I don't really want my choice of runes influencing yours. :D
I started off with a Vampiric Scepter so I could work it into a lifesteal item later in the game. I got Berserker's Greaves so Twisted Fate could attack faster, but his movement speed still isn't that good. I got Sword of the Divine next to stack with his passive. Once I got this item I was able to stack up a lot of damage pretty fast on enemy champions. But, for all my damage, I still didn't have very much lifesteal, as most of the damage was from Twisted Fate's passive and Sword of the Divine. I got Executioner's Calling next. It was fairly cheap and it gave 18% lifesteal I think and the extra critical chance was welcome. I got the Phantom Dancer next, not only for attack speed, but because it gave Twisted Fate some needed movement speed as well. Plus, it gives more critical chance and that helps out too. At this point my ability started to decline a bit, as other champs got more and more health, but I wasn't getting any damage. So, I got Infinity Edge for raw power and to help out some more with the critical chance. The last item, Madred's Bloodrazor was just something I kind of put at the end, as I almost never get the chance to actually buy it. It was to help out with the tanks, as with an obscene amount of health tanks could usually still kill me even with all my damage.
Middle
I would say going to the middle lane is probably your best bet with this. Twisted Fate should be able to farm pretty effectively. The downfall to this is simply that Twisted Fate is really squishy so you should always be on the lookout for ganks and play defensively at least until you get Sword of the Divine or you can obviously destroy the other person middle.
Top or Bottom
If you're on the bottom or top lanes then you just need to play defensively and almost never initiate a fight or walk into any bushes you think there might be an enemy in, as they will kill you very fast. Try to lane with a tank, but at the very least stick with a melee champ as your partner.
I would say going to the middle lane is probably your best bet with this. Twisted Fate should be able to farm pretty effectively. The downfall to this is simply that Twisted Fate is really squishy so you should always be on the lookout for ganks and play defensively at least until you get Sword of the Divine or you can obviously destroy the other person middle.
Top or Bottom
If you're on the bottom or top lanes then you just need to play defensively and almost never initiate a fight or walk into any bushes you think there might be an enemy in, as they will kill you very fast. Try to lane with a tank, but at the very least stick with a melee champ as your partner.
Stay Back and Shoot
As far as I can tell, teamwork with Twisted Fate is limited in certain areas, but he is extremely useful to the team in other areas. He can have a very high damage output, but can't take very many hits, so he'll need to stay back and shoot from a distance while someone else takes all the hits.
Teleporting to Save Allies
He can be very useful if a teammate initiates a fight with a champion somewhere and when your ally is obviously going to lose Twisted Fate can teleport right there and save their life. In addition to saving a teammates life you are also able to either outright kill an enemy champion or get an assist, which strengthens your team and weakens theirs.
Back Dooring
The other way Twisted Fate can be useful to the team is by simply back dooring. Yeah, it's a low blow, but I've done this once and it ended up saving my entire team. The turrets guarding 2 inhibitors were already down, but the inhibitors were full health. 3 of 5 people on my team were dead, and our base was under attack by their entire team. I teleported to their base and destroyed both of their inhibitors and while they could have still beaten us, they didn't. They all went back to their base to defend, and we got 2 lanes of Super Minions to attack their base. My entire team then pushed and won.
As far as I can tell, teamwork with Twisted Fate is limited in certain areas, but he is extremely useful to the team in other areas. He can have a very high damage output, but can't take very many hits, so he'll need to stay back and shoot from a distance while someone else takes all the hits.
Teleporting to Save Allies
He can be very useful if a teammate initiates a fight with a champion somewhere and when your ally is obviously going to lose Twisted Fate can teleport right there and save their life. In addition to saving a teammates life you are also able to either outright kill an enemy champion or get an assist, which strengthens your team and weakens theirs.
Back Dooring
The other way Twisted Fate can be useful to the team is by simply back dooring. Yeah, it's a low blow, but I've done this once and it ended up saving my entire team. The turrets guarding 2 inhibitors were already down, but the inhibitors were full health. 3 of 5 people on my team were dead, and our base was under attack by their entire team. I teleported to their base and destroyed both of their inhibitors and while they could have still beaten us, they didn't. They all went back to their base to defend, and we got 2 lanes of Super Minions to attack their base. My entire team then pushed and won.
I prefer to focus on Twisted Fate's passive more as I feel it becomes much more useful when stacked with Sword of the Divine, which I try to get earlier in the game, as it's more effective early to mid game. I also use his passive to harass. I just hit minions until I can hit a champion for extra damage. The extra attack speed is cool too. Get his ultimate whenever you can of course, and when you're not getting either of those get his Pick a Card ability. Save the card throwing ability for last.
I use Ghost and Ignite. I used Heal for a while, but it became ineffective late game in most cases. Ghost is extremely useful in the beginning when Twisted Fate's movement speed sucks and you can use Ghost offensively or defensively. Like, you can chase after someone faster by using it or run away from someone faster by using it. Ignite is useful for when you need to stop someone from healing so much and/or just want the extra damage to fight them or even just finish them off.
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