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Twisted Fate Build Guide by xS0bek

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author xS0bek

Twisted (not) Fail

xS0bek Last updated on October 8, 2011
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Middle Lane
Ranked #13 in
Middle Lane
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Pros / Cons

High attack speed
Very good at 1v1 vs. non heavy CC champs
Excellent late game
Awesome Backdoor
The Ultimate

A bit tricky to learn
Again Squishy

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Summoner Spells

Flash is a great spell that teleports you directly to your cursor THE MOMENT YOU HIT THE KEY. It is NOT Queue+Click unless you click the icon with your mouse. It works with anybody, lots of uses, beautiful in combination with Pick a Card. Flash out of range/back to turret from a champion coming in for a kill, Flash ahead to snag a quick kill with a stun or AoE slow on a fleeing enemy, Flash into the jungle or across a wall to escape a gank. So on and so forth.

Ghost is a great spell, especially for Twisted Fate. In all honestly, he's squishy as anything, and even moreso if they have something to negate a stun card. It has both offensive and defensive uses for any champion. See someone one or two hits away from dying trying to run back and recall under their turret? Pop ghost, right click them, get gold card ready, snag the kill and come right back through the minions. Someone pop exhaust trying to gank you? Stun one, pop ghost and gtfo to safety! So many uses, and the improved mastery is in the first tier of Utility, so it's easy to pick up.

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In Game

early game

Well first off get the Amplifying Tome and a Health Potion for two reasons helps build into a Mejai's Soulstealer and gives most AP for WC, go mid always if not its fine. it's not the end of the world but be sure to get your fair share of the farm. being under farmed can severally hinder your late game. so first point goes into PaC then a point in stacked deck. after that free reign to wild cards! play passive aggressive until lv 4 then show them the power of wild cards then blue card to refresh mana ASAP whenever you can. If they foolishly try to turret dive you gold card and watch the turret destroy in early game.

Also a side note before lv 6 if you manage to get them real low and they "b" by their turret even behind their turret pop on Q and go to the edge of the range and aim and fire! easy kill from long range. most people don't expect the range. play a game and see for yourself.

mid game

As soon as you reach lv 6 go b once your turret is safe i usually buy boots and blasting wand try to coordinate a gank with your team then go back and farm some more. the next items on the to get list are Sorcerer's Shoes and Mejai's Soulstealer get those stacks started and you'll see how much those WC and PaC can do. After that Rabadon's Deathcap By now you should have Sheen and maybe the rest of Lich Bane which really sets you apart with easily 300-400+ AP some great CC and burst dmg.

late game

by now WC can clear every single minion in a wave at a single cast when it is lined up right. with a little positioning they will file in a straight line to their doom. if one lives Lich Bane will clear everything up. (usually the tank minion) push as soon as you have Nashor's Tooth and Guinsoo's Rageblade its like.. just too easy.

but remember throughout the game you are not invincible by any means! so don't act like it merely burst dmg and cc from a distance always keep a good distance from the opponents and never initiate a team fight. always enter fourth or just when everyones occupied throw a WC and let no one escape with your Destiny. just wear them down if they are just stalling a fight as WC goes through everything! like a warm knife through butter.

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Team Work

I prefered the bot or top lane with an off tank AP like Mordekaiser or Nunu... attack often the enemies and when u are ready to gank use Flash and PaC, for stun, or use the red card for slow then gold card for stun and kill ;).
I play save before buy the Madred's, then u can kill easy all type of champion.
Often uses the blue card for mana only on the creeps if the enemy keeps you under the tower, then with lifesteal too, u can start the next round with full mana and full hp without recall.
Always use the Ultimate when you don't see the opponents, is very useful!

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Unique Skills

Only one rule, you must kill the enemy before it comes out of your stun, so max the Stacked Deck for AS....if he escape, try to kill with your "Second" Ultimate. xD

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Work in progres!

(This is a first taste of the build, then other chapters will be added)