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Spells:
Flash
Exhaust
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Intro
Monkey's Agility
Entering a stance grants Udyr 10% Attack Speed for a short duration. This effect can stack up to 3 times.
This passive helps Udyr in the jungle. To make the most out of it, make sure to switch stances between.
Tiger Stance
Cooldown: 6
Cost: 55/50/45/40/35
Range: 600
Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, your attack speed is increased by an additional 15 / 20 / 25 / 30 / 35% for 5 seconds.
Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%.
Core of Top lane Udyr. This skill is very damaging and gives Udyr the ability to go top. Early game, few champions are able to withstand your high damage and you will be able to farm safely. Make sure to land the first attack on a champion, since the proc will damage them a lot. Compare it to Decisive Strike, they deal relatively the same amount of damage.
Turtle Stance
Cooldown: 6
Cost: 55/50/45/40/35
Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage.
Persistent Effect: Udyr's attacks cannot crit, but he restores 10 / 12 / 14 / 16 / 18% of his damage as health and 5 / 6 / 7 / 8 / 9% of his damage as mana.
A great stance for sustain and tanking. Prioritize resistances over health, because Armor/MR affects your shield as well. Use this for sustain in the jungle and top lane if needed.
Bear Stance
Cooldown: 6
Cost: 55/50/45/40/35
Activation: Udyr gains 15 / 18 / 21 / 24 / 27 % increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Without this skill, Udyr would be worthless. You can do so many things with this skill it's not even funny. Use this to initiate, escape, save people, stun channeled ultimates, and to run in and out of the enemy jungle. One point is already sufficient because it gives you a lot of movespeed already in rank one.
If you don't believe me, 390(0.15) = 58.5. Which means when you use Bear Stance Udyr has 448 movespeed.
Phoenix Stance
Cooldown: 6
Cost: 55/50/45/40/35
Range: 600
Activation: Udyr sends out pulsing waves of fire dealing 15 / 25 / 35 / 45 / 55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage.
The core of Jungle Udyr. You clear jungle camps easily and you can counterjungle effectively with this skill. When switching stances to proc Monkey's Agility, remember to get the Phoenix proc off before doing so.
Entering a stance grants Udyr 10% Attack Speed for a short duration. This effect can stack up to 3 times.
This passive helps Udyr in the jungle. To make the most out of it, make sure to switch stances between.
Tiger Stance
Cooldown: 6
Cost: 55/50/45/40/35
Range: 600
Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, your attack speed is increased by an additional 15 / 20 / 25 / 30 / 35% for 5 seconds.
Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%.
Core of Top lane Udyr. This skill is very damaging and gives Udyr the ability to go top. Early game, few champions are able to withstand your high damage and you will be able to farm safely. Make sure to land the first attack on a champion, since the proc will damage them a lot. Compare it to Decisive Strike, they deal relatively the same amount of damage.
Turtle Stance
Cooldown: 6
Cost: 55/50/45/40/35
Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage.
Persistent Effect: Udyr's attacks cannot crit, but he restores 10 / 12 / 14 / 16 / 18% of his damage as health and 5 / 6 / 7 / 8 / 9% of his damage as mana.
A great stance for sustain and tanking. Prioritize resistances over health, because Armor/MR affects your shield as well. Use this for sustain in the jungle and top lane if needed.
Bear Stance
Cooldown: 6
Cost: 55/50/45/40/35
Activation: Udyr gains 15 / 18 / 21 / 24 / 27 % increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Without this skill, Udyr would be worthless. You can do so many things with this skill it's not even funny. Use this to initiate, escape, save people, stun channeled ultimates, and to run in and out of the enemy jungle. One point is already sufficient because it gives you a lot of movespeed already in rank one.
If you don't believe me, 390(0.15) = 58.5. Which means when you use Bear Stance Udyr has 448 movespeed.
Phoenix Stance
Cooldown: 6
Cost: 55/50/45/40/35
Range: 600
Activation: Udyr sends out pulsing waves of fire dealing 15 / 25 / 35 / 45 / 55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage.
The core of Jungle Udyr. You clear jungle camps easily and you can counterjungle effectively with this skill. When switching stances to proc Monkey's Agility, remember to get the Phoenix proc off before doing so.
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