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Nocturne Build Guide by JamieOliver

[Updated 12-04-2011] You're all alone....

[Updated 12-04-2011] You're all alone....

Updated on April 12, 2011
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League of Legends Build Guide Author JamieOliver Build Guide By JamieOliver 3 3 3,599 Views 3 Comments
3 3 3,599 Views 3 Comments League of Legends Build Guide Author JamieOliver Nocturne Build Guide By JamieOliver Updated on April 12, 2011
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1
JamieOliver (2) | April 12, 2011 5:01am
@Chaotic Bliss I appreciate the feedback. I know how flat ArP works vs. %-reduction, but I've actually found Last Whisper to help me literally devastate players like Ashe. The armor reduction is obviously gonna be greater vs. players like Malphite, but I'd never suggest any carry to go for a tank unless they were designed to be tank destroyers.

As you might see from the updated version, I've swapped some point around in Offense to increase not only cooldown reduction but also AS. But frankly, when close to the AS cap whether you have 2 or 4 points in Alacrity is not gonna make a difference sadly.

I read somewhere during the champion spotlights for Nocturne that his spells were to act like spells (i.e. you'd need magic pen) but scale with AD. I've later found that to be wrong, well, atleast its not worth to waste a point in 15% magic pen.

Clairvoyance is indeed something you could look into, but frankly I'd much rather buy a couple of wards than "wasting" a summoner spell slot to increase my map awareness. When playing premade me and my buds always have one anyways thus I can focus on my dmg, but yeah, sure, clairvoyance could help you finish off someone running with 5 hp. It's definately something I'll look into. :)
1
Chaotic Bliss (114) | March 27, 2011 11:53am
Well well well... I figured Id drop by and comment on this since you kindly posted on mine.

1. Very well written. Great info about items and what to get based on the enemy team. Now, Last Whisper, I dont think is best for squishy targets. Its % based, and is kinda worthless if you arent against heavily armored champs. Flat ArP is bette for low armor target and % for high armor.

2. The items are fairly standard. BT and IE are in almost every guide on here. Same for PD. I use it, yes, but I use it because it fits what I want.

3. LS does help. Very much so, which is why people take Greaves when they get LS items. More AS, means more hits. More hits means more healing. Also, greaves helps get his passive up. So AS isnt a bad thing if you are focusing on having more up time on Umbra Blades.

4. You say that AS is good, but you dont bother to finish it in your masteries. Now as and AD champ, AS is great and if you can get it passively why wouldnt you? Also, why would you take the 3% CDR if you wouldnt build on it? 15% Mpen? You arent a caster, dont have much AP, so its not gonna help you. With only one skill scaling with AP, and you dont get any AP, there is no point to take it.

5. Clarvioyance is a great spell for Nocturne. It gives him scouting power, and map awareness is always good, this can allow him to see people in the jungle or people by towers, and knowing that can set up ganks for you or the team. Yes you have Wriggle's, but that limits your scouting. You have to move to target location, while Clarvoyance allows you to stay where you are. Its not a bad spell to have.

Overall its nice, but its fairly standard. You say that you made this to share your vision. Well its a similar vision as many other users. You share your vision. Ill share mine. Its a good guide, but nothing here stands out from the rest.

+1 for the work and in depth look to your guide.
1
xxxdragonhawkxxx (1) | March 19, 2011 5:06am
Loving the work you must've put into typing all dis.

Big fan of de skill sequense and de item desrribtion is nicely detailed. +1
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[Updated 12-04-2011] You're all alone....

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