Urgot Build Guide by Citruszinus
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is a work in progress so bare with me, and feel free to offer any suggestions twords improving the build.
I have put this at the forefront because if you are using this guide, you need to know this! You should be going into a duo lane with a champion who steamrolls when farmed. The best example I can think of is Irelia; a good player, with a good build, farmed as Irelia?! GG guys
You are there to harass enemy champions out of the lane and let your partner get CS out the butt. Make sure your team mate understands this. I have solo-qued and almost pulled my hair out because Akali is trying to harass with me rather then farm.
If you see an enemy champion low and getting far to close feel free to alert your partner and blow that fish out of the water. Other wise it should be PURELY CS farm.
Why CS over champion kills you may ask? Well for one their risky, you can end up both dying by engaging when you shouldn't. Second the better farmed you are the better you are than your enemy, when you have 150 creeps and your opponent has 20 killing them should be much easier.
I know many may be wondering "WHY U NO CORROSIVE!?". The reason I chose to put this on the back burner is simple, IT KILLS CREEPS! If you are taking creeps from your carry you are not doing your job.
I find level one to be sufficient, it will do little damage to enemy creep waves and gives you lock on for enemy champions, allowing you to poke with your acid hunter all day. As a side note, corrosive also eats more mana at higher levels, meaning less harass overall.
Greater Mark of Replenishment: Flat mana regen gives Urgot the ability to harass enemy champions early game, as well as remain in the lane to gather more exp.
Greater Seal of Replenishment: Early games strict build order and harass costs means Urgot needs even more MP5, I find this as well as Marks to be necessary.
Greater Glyph of Shielding: We are going off-tank here, this means magic resist and armor, so why not beef Urgot's with runes?
Greater Quintessence of Defense: Same reason as above, I choose scaling runes so that we have more MR and Armor end game, which is where it counts and my Urgot shines.
Defense 22: Most of the choices are obvious, additional health, armor, and magic resist; however, I feel some may be confused on my reasons for choosing Evasion. This is because we are going with Ninja Tabi for our boots. Evasion stacked on top of them gives a nice 14% dodge chance, which is considerable; do not underestimate the usefulness of dodge.
This is also why I put one point into Nimbleness. I have been caught knee deep in enemy territory by Tryndameres and was easily able to escape due to a dodge/nimbleness proc.
Utility 8: Additional mana/ mana regeneration, keeps us in lane longer during early game.
Early game should start with a Regrowth Pendant and oneHealth potion. This means that with our runes we now have 15 health and 6 mana awarded us every 5 seconds, giving us a nice lane sustain.
As soon as you reach the 365 gold needed for a Philosopher's stone port back and grab it. GP5 is going to be our main means of getting gold, so getting this asap is important. You can also grab a heath pot, mana pot, or ward if you have a little extra and feel it is needed.
The second trip should net you your Heart of Gold and Boots 1; feel free to go back just for heart of gold, but if you can wait 1 trip is better then 2. More time in lane = more harass, more CS for your carry and more exp for both of you.
At this point you should have your Ninja Tabi and begun to build trinity force. I like to go into this Phage first (pun intended), it gives health and a slow, this is preference, you can roll sheen first, but I suggest Zeal last.