Build Guide by AxisXIViral
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Not Updated For Current Season
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Urgot the harassin' assassin
This is my first build, so be gentle. Criticism is welcome provided it stays constructive. I do ask that if you rate me down, you tell me why.
Urgot is absolutely one of my favorite characters. I bought him out of sheer curiosity, and was pleasantly surprised when I discovered the amount of power he could put out. There are a number of different ways that you can build Urgot, but in this build I'll be focusing on AD, as I find it to work the best for me. First, I'll break down the skills for you.
Passive: Zaun-Touched Bolt Augmenter
Description - Urgot's attacks reduce the damage that his target deals by 15% for 2.5 seconds.
(AH) Acid Hunter:
Description - Urgot fires a missile that collides with the first enemy it hits. The missle will lock on enemies affected by Noxian Corrosive Charge.
Acid Hunter is going to be your main attack with Urgot. It's a skill shot, firing in the direction of your cursor. Its damage adds in a percentage of your attack damage, which rises with each level. It does an okay amount of damage, but not a ton. By itself, not a great attack. What makes this attack really hurt is Urgot's 2nd and 3rd skills.
(TC) Terror Capacitor:
Description - Urgot charges up his terror capacitor to gain a shield that absorbs damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets.
Terror Capacitor is a great skill. Not only does it block damage, but it also causes all your physical attacks (including Acid Hunter!) to slow while the shield is up. Utilize this whenever you can while fighting other champs.
(NCC) Noxian Corrosive Charge:
Description - Urgot launches a corrosive charge at a target location. Enemies afflicted by the charge have reduced armor and take magical damage over 5 seconds. Acid Hunter is able to missile-lock onto target affected by Noxian Corrosive Charge.
This is where your bread-and-butter strategy is formed. Right here. Not only does this skill make you an excellent farmer, it also makes you an extremely deadly assassin. Use this in combination with Terror Capacitor, and your Acid Hunter almost doubles its range, turns into a homing missile that slows, and will even chase your enemy into a bush if they try to hide.
(HKPR...or just ult) Hyper-Kinetic Position Reverser:
Description - Urgot charges up his Hyper-Kinetic Position Reverser, gaining armor and magic resistance for 5 seconds. The target is stunned for 1 second before swapping position with Urgot. After the swap, the target is slowed by 40% for 3 seconds.
Urgot's ult is a strange one to get the hang of, but it can be your most deadly skill of all, despite not doing any damage. However, if you don't use it carefully, it can also ruin you.
So before I start, here's a basic summary of what you want to do as Urgot (with this build).
1. Use your NCC and TC to buff AH, and spam. As much as possible. Take advantage of items with cool down reduction, because it will make your AH even more spammable, and you'll really pick people off quickly. Farm a little with them if you want, but the mana is usually better spent fighting champs, particularly during early game.
2. Be very careful with your use of his ult. Think about where you're going to land when you switch with them, and don't get yourself trapped. I've warped into a group of 3 enemies before without thinking, and they all just turned around and killed me. Just play smart.
3. There are a lot of different items for you to pick from. My best advice is to pick whatever is best for the situation you find yourself in. There's no one perfect set to buy if you want to win often. Understand how Urgot works and what the items will do for you, and choose accordingly.
4. Most importantly, keep your enemies on their toes, but you shouldn't be rushing much unless your lane is clear. Your strategy with this build should be to stay as far away as possible while still harassing. Urgot has a lot of kill potential, but his main job is to play a support role. You should get lots of assists. Concentrate on that rather than making a push on your own.
With that said, here's my long winded explanation for those of you who care to read up.
I've run this build pretty much exclusively since I started playing Urgot. I tried to spec into ability power for his NCC, and it really just doesn't work as well. Besides, anyone with common sense can see that his skill set revolves around AH, so it's the obvious choice to go with in my opinion. As I mentioned, the most important thing is to just keep your distance, and harass like crazy. Urgot has a fantastic presence during early game, and mark my words, if you play smart your enemies will fear you like the plague. This means one of two things. They'll either rush you and try to gank, or they'll run.
Ganking can be hard to deal with, since Urgot is a tad squishy and vulnerable to close range attacks. Characters like Akali or Katarina can make some of your worst enemies. This makes Flash is an important choice as one of your summoner spells. Those CQB champs hurt, and flash will get you out of their range long enough to give you a better chance of surviving. And not only is it great for getting out of a tight situation, it's also great for chasing. If someone runs you can just flash and throw down his ult, then pummel them to death. Urgot is truly an assassin, and he's great at it. There are a number of different things you could pick as your second summoner skill. Usually, I go with Exhaust. It works great with his other skills since it slows, and the blindness is great if you've got melee characters rushing you. I can't tell you the amount of times it's saved me from getting wrecked by a Warwick. Another option could be Clarity, for obvious reasons. Ghost can help you quite a bit as well, though I find flash more useful. Those four are definitely your best choices here. Ignite could be an okay choice too. Clairvoyance can be good, but it's not a better choice for this build. Your goal is to harass and assassinate, and clairvoyance will not aid you in that goal very well. Some spells you obviously shouldn't use are Smite, and Heal. Smite is just useless, and with this build, healing is almost never necessary if you're keeping your distance, and when it is you can just recall. Once you get your defensive item you shouldn't be taking huge amounts of damage anyway.
Now for the basic layout of a match.
First things first. Grab Doran's ring. Health boost, AP for your NCC, and the most important part, mana regen. Mana regen is crucial early game. Once you get NCC, it's really time to bring the heat. Harass them with your homing AH as much as possible. Frustrate your enemy. Make them hate you, and it'll throw their game off. People ragequit all the time when I do this. Harassment is your best strategy here. Don't forget to use your TC! The debuff is fantastic against runners, coupled with the range of your homing AH. It's also a pretty decent shield.
You may run into mana exhaustion frequently while using all these skills, so picking up a couple mana potions periodically can be a good idea if you're not running Clarity. The fact of the matter is that you WILL run out of mana. When this happens, do not panic and warp back to base for healing. Stay, kill some minions with your normal attack, play it safe, and wait for your mana to get high enough for more AH harassment. It's important to stay with your minions and keep the pressure on during early game. Both for keeping your enemies occupied and also getting that extra exp and gold. Don't let your enemies out-level you, or you may find yourself stuck. When you do get a good sum of money, warp back and get yourself one of three things: Berserker's Greaves, Merc's Treads, or Boots of Swiftness. You really only need Merc's Treads if you're having issues with mages. Otherwise I'd pick one of the other two. The little attack speed boost is something I like, but some may prefer the movement speed. Matter of preference. After that, stick to the same strategy and get yourself a Brutalizer. This is where you'll start to do some serious damage.
Your strategy for Mid-Game should be similar, though during this stage is the best time for you to try ganking. Your NCC-TC-AH combo should be doing some pretty solid damage at this point, and the Brutalizer is cutting your cooldowns. The best thing about ganking with this combo is that it's fast, more than anything else. The enemy won't have time to react, and before they know it they'll be poisoned and slowed and taking consistent damage. If they run, throw down your ult, use Flash if you need to get closer first. Exhaust, do whatever you need to. With all the combination possibilities, you should have no problems ganking. Urgot excels at it. Make sure you don't get too greedy though. Remember that you are squishy and need to keep your distance in order to play effectively.
To help your squishiness, now is a great time for you to throw some money into armor or magic resist. Base your choice on whichever characters you're having the most trouble with. Some great inexpensive choices are Thornmail, or Force of Nature. If you have the extra gold, you could also go for something like Guardian Angel, as an alternate choice. I typically end up going with Thornmail. Next, get your Black Cleaver. The armor pen is great, and the attack damage will make you that much more formidable, and even faster at ganking. If you choose, you can also get Black Cleaver first and THEN your defensive item. Getting defense first is probably a wiser choice though. If you're having trouble getting kills then just assist a lot until you can afford to spec more AD. You need the survivability.
There are a number of different directions you can take at this point. You can choose to go for a pure DPS onslaught, you can build a bit more into HP and Defense to give yourself a tankish quality, or you can chill out and play support. Get your Ghostblade for sure though, no matter what. And don't forget to use the active ability, it's great for escapes if you get rushed by the whole team.
For DPS, get Bloodthirster. The lifesteal and AD will bolster your damage even more, as well as help your survivability. For tank, get Warmog's, or Randuin's Omen. Both are always a great choice. A bit pricey, but it's worth it. For support, choose whatever you think would be best. You could spec a bit of ability power to do more poison damage, or you could increase your attack speed to kill minions more quickly. Good for chasing too. Scrap Doran's ring and/or the boots if you need room. Late game with Urgot is really up in the air, you've got lots of choices. This build is not a cookie-cutter build, so modify parts if you want. The important thing here is to get the strategy down, and stick to it. Play smart.