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urgot, the marksman with an eyepatch
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Spells:
Ghost
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
intro!
PROS
CONS
-
Great iscolating initiation
amazing range
can single out anyone in a teamfight
kites well
can slightly disable a carry with his passive
slows without red, frozen mallet, etc.
CONS
-
weak early game
banshee veils can be a ***** to deal with
reliant on landing E
sometimes, youre gonna have to be the initiate, and tank :/
he's kinda ugly :[
if you need lifesteal,get a vamp scapter instead of brutalizer, and then upgrade it to bloodthirster when you would get last whisper, i dont include a thirster in this guide because i dont think its really important, last whisper gives very effective, reliant damage, at a lower price than a bloodthirster, and urgot is almost never focused so you probably won't need the lifesteal from a bloodthirster.
TOP TIER
OTHER VIABLE CHOICES
-
Ghost- good escape mechanic, and for pursuing- double whammy!!
Flash- once again, a very good escape mechanic when you need to initiate with your ulti, as well as to flash foreward
Exhaust- awesome disable, best summoner spell in the game in my opinion, good to use on just about any champ
OTHER VIABLE CHOICES
-
Cleanse- im not good with it, but it could be nice to have righ tafter you use your ult
Teleport-another useful spell thats useable on just about any champ
Acid Hunter [Q]-Urgot fires a missile towards the cursor that deals 10/40/70/100/130 (+ 85% AD)
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Cost40/40/40/40/40
this is the main source of your damage, harassing with this and your E early game can be very effective. once you've gotten your sheen, spamming this makes you able to go toe to toe with a lot of carries, making your auto attack just as strong as this ability.
Terror Capacitor [W]- Urgot charges up his terror capacitor to gain a shield that absorbs 80/140/200/260/320 (+0.8) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20/25/30/35/40%.
Cost-55/60/65/70/75 Mana
Range-600
This gives a slowing component to all of your moves, this is why i dont get a phage or frozen mallet, you already have one for free, i like to use this right before i use my E if i know it will land, and after E if i wasnt sure, and it did land. The shield lasts 7 seconds, but if an enemy breaks it, you lose the slowing component as well, so you're gonna need to make the decision between offence and defence. This ability used with ghost and spamming q behined you can make you very tough to pursue.
Noxian Corrosive Charge [E]-Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+ 60% AD) over 5/5/5/5/5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Cost-50/55/60/65/70 Mana
Range-950
This in combonation with your Q makes you sniper ezreal, its just crazy, you can take anyone everyone, while staying safe behined you allies in teamfights. Keep in mind that this ability scouts.
Hyper-Kinetic Position Reverser [R]-Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterwards. His target is suppressed for the duration of the channel.Urgot gains 80/105/130 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Cost-120/120/120 Mana
One of the best isolating abilities in the game right now, on top of the iscolation, it gives you lare amounts of armor and magic resist making you a huge threat in team fights.
Zaun-Touched Bolt Augmenter [passive]- Urgot's attacks reduce his targets' damage by 15% for 2.5 seconds
pretty self explanitory, this helps you 1v1 better and makes you a little more useful in teamfights giving you the ability to slightly disable carries
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Cost40/40/40/40/40
this is the main source of your damage, harassing with this and your E early game can be very effective. once you've gotten your sheen, spamming this makes you able to go toe to toe with a lot of carries, making your auto attack just as strong as this ability.
Terror Capacitor [W]- Urgot charges up his terror capacitor to gain a shield that absorbs 80/140/200/260/320 (+0.8) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20/25/30/35/40%.
Cost-55/60/65/70/75 Mana
Range-600
This gives a slowing component to all of your moves, this is why i dont get a phage or frozen mallet, you already have one for free, i like to use this right before i use my E if i know it will land, and after E if i wasnt sure, and it did land. The shield lasts 7 seconds, but if an enemy breaks it, you lose the slowing component as well, so you're gonna need to make the decision between offence and defence. This ability used with ghost and spamming q behined you can make you very tough to pursue.
Noxian Corrosive Charge [E]-Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+ 60% AD) over 5/5/5/5/5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Cost-50/55/60/65/70 Mana
Range-950
This in combonation with your Q makes you sniper ezreal, its just crazy, you can take anyone everyone, while staying safe behined you allies in teamfights. Keep in mind that this ability scouts.
Hyper-Kinetic Position Reverser [R]-Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterwards. His target is suppressed for the duration of the channel.Urgot gains 80/105/130 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Cost-120/120/120 Mana
One of the best isolating abilities in the game right now, on top of the iscolation, it gives you lare amounts of armor and magic resist making you a huge threat in team fights.
Zaun-Touched Bolt Augmenter [passive]- Urgot's attacks reduce his targets' damage by 15% for 2.5 seconds
pretty self explanitory, this helps you 1v1 better and makes you a little more useful in teamfights giving you the ability to slightly disable carries
EARLY GAME
Early Game- starting off with a meki pendant, mana souldnt be a problem, but dont go wild spamming everything nonstop. I like to harass with E followed by 2 or 3 Q's if you find your opponents standing in front of their creeps. once again, keep in mind that your E scouts
Mid/Late Game- basicly the same ability useage as early game, except you can spam like a ***********er now, as well as soak up a lot of damage.
Early Game- starting off with a meki pendant, mana souldnt be a problem, but dont go wild spamming everything nonstop. I like to harass with E followed by 2 or 3 Q's if you find your opponents standing in front of their creeps. once again, keep in mind that your E scouts
Mid/Late Game- basicly the same ability useage as early game, except you can spam like a ***********er now, as well as soak up a lot of damage.
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