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Spells:
Flash
Ignite
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Background Information on Viktor
Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank – a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.
When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future – a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.
''In one's hand, techmaturgy is a tool. As one's hand, it is liberation.''
-Viktor
Viktor is an amazingly versatile champion. My build focuses on using him primarily mid, but I also think he can go bot with no problem. (Yes I expect a lot of you to be like WTF, but I will get into that more later on.)
Viktor is a ranged AP caster. He uses mana (duh) and has a few moves, of which have a pretty average cooldown compared to other AP casters.
Damage 49 (+3 / per level)
Health 385 (+78 / per level)
Mana 240 (+50 / per level)
Move Speed 310
Armor 12 (+4 / per level)
Magic Resist 30 (+0 / per level)
Health Regen 1.35 (+0.13 / per level)
Mana Regen 0.86 (+0.09 / per level)
Those are viktor's stats for now.
-Amazing Damage throughout the entire match.
-Amazing CC ability. (Slows then Stuns)
-Amazing personal shield you can pop from your Q.
-Perfect for Teamfights, with your ult that you can control.
Cons
-Squishy
-Longer than average Cooldowns
-Mana heavy early game
-If silenced, your useless :/
Greater Mark of Insight - Gives a nice boost to Magic Penetration, which compared to any other mark, makes the most of his damage potential.
Greater Seal of Replenishment- I chose this, over any other seal, because Viktor's moves do require a solid base of Mp5, so you can harass more and farm easier. With using deathray from a distance, in case you are out ranged when trying to auto attack.
Greater Glyph of Celerity - These glyphs, are probably the most crucial to a good Viktor, his cooldowns aren't as low has they should be. These help to lower the cooldowns, you can harass a lot more, and be of more use during fights. And of course the per level cooldown runes are better, since the normal ones of Focus fall behind past level 9.
Greater Quintessence of Potency - These are optional, I don't believe he needs any extra health or move speed. Giving him a little extra boost in damage early game, and even more after Deathcap, I don't see any other choice.
The rest, I put into the utility tree, with his mana usage, getting the extra mana and mana regen, and the 20% increased buff duration, these points are a given.
If you really want to go 9/0/21 instead, for more of a support/utility role, then be my guest. Keep in mind that you are lowering his damage output in doing so. His AP ratio's aren't the highest compared to other AP users, so again I reccomend using 21/0/9.
*REMEMBER* In my opinion, after you get yourboots of speed into , your next purchase should be to upgrade your Hexcore. You can upgrade to Red/Blue/Yellow depending on which one you want to take.
Most of you probably wondered why I have you get Morello's Evil Tome before Deathcap. But the answer should be obvious, the quicker you cast and the more mana regen you have; the more spell you can squeeze out and the longer you can keep casting them. Why get a deathcap before, when the 30% ap increase isn't applying to much else?
I always laugh when I see people without Armp % or MagP %. Void staff is a given, with 40% spell Pen, it essentially halves the resistance of the enemy team, and well, makes them have to spend more into magic resist, and less into damage items, if they want to survive a fight with you.
After you get Void Staff, which at this point would be your 6th item. You can sell your Doran's Ring, in favor of Zhoyna's Hourglass or Banshee's Veil, depending on if your verse a more Ap or a more Ad team.
Ignite- The most popular spell, grab this if you are against a heavy HP/Regen/Tanky team. Also great for finishing an opponent.
Flash- This move is a life saver, and also can get you a kill. Use it to escape, or use it to catch up to an opponent.
Teleport- I use this move if I am bottom support, because of possible ganks.
Clarity- I would recommend people new to viktor, or people who like to spam spells or support bottom with another mana user, to grab this spell.
Exhaust- If no one on your team has Exhaust, and they have champions that are vulnerable to CC, or if u want to exhaust them and throw your gravity field down ;) , grab this.
At level two you want to get your Q, Power Transfer. This is amazing , I use it mostly if a champion attacks me, I hit them with it, giving me a shield. Also this can be cast on minions, has it gives a shield based off the damage dealt.
At level 4, you grab one point into your gravity field, and we will finish maxing this later. This move is AMAZING in team fights, throw it down in the middle, and after 1.5 secs of being slowed, they get stunned for an additional 1.5 secs. Its also a good deterrent, has from the matches I played, most people are scared to walk into it.
And lastly, our Ultimate, Chaos Storm. Of course level this up each time it is available (6,11,16).
*Hint* I found when using this spell, once it starts casting, you can then run backwards away from it, and it will still end at the point you selected, perfect for running away and still wanting to fire a few shots off.
Power Transfer, this move is amazing for harassment. And once you get a decent amount of AP, this move creates a pretty decent shield. I usually use this move to last hit, or to save my arse while running from a fight, or if I was hit with a DoT.
*Hint* This move gives a shield based on the damage dealt, so why not cast it on a less defensive opponent ;)
Gravity Field, my favorite play toy of them all. It creates a shield, that if an opponent stays in for 1.5 secs, they become stunned for 1.5 seconds. Amazing for teamfights, and to block opponents paths, the higher level this becomes, the more the .5 sec stun slows.
*Hint* If you have an ally with a stun or slow, or even exhaust, toss this on top of them, to CC them even more. Chain stuns win fights!
Lastly, Viktor's ultimate, Chaos Storm. This has to be one of the coolest ults. Not only does it give an initial stun, it seems to have a cool lockon feature when you cast it over a champion, it will follow them, until you press it again to move else where.
*Hint* Remember the closer it is to you, the faster it moves, making this good for chasing an enemy trying to escape it. Also it's perfect for turret diving, has it isn't target-able by any means.
Also a good rule of thumb, is to remember to ward, and don't push to far, check for MIA's, if your jungler isn't getting any kills for you at mid, then the only difference between gold that you have, and your opponent, is the amount of CS you have.
Remember to always help ward, and call out MIA's. My favorite thing to do with Viktor bot is to keep them from getting any CS, while getting all your last hits in with your partner. This can be done with Deathray and Gravity Field harass.
The Yellow core, in my personal opinion, is only good for dominion, and in that matter, for running away. Obviously riot needed a core that affected each of the 3 primary spells, I would of made it give a better shield, or a debuff on them or something.
The reason I only recommend the Yellow core for Dominion, is to move around faster and or get away. Not to mention in Summoner's Rift or Twisted Treeline, you are better off with the extra Damage DoT from Deathray, or the increased mana and CDR.
Thanks all :)
1-02-2012 - Went into more depth, added more pictures, added separate Chapter's for Laning/Dominion/Treeline.
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