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Spells:
Smite
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
What about items...I start with a vampiric sceptler, but starting with cloth armor and 5X potions or boots and 3X potions are not bad choices...The way i set him on my build makes him offtank damage dealer.But there are also other builds I use depends on the enemy team.If you need a pure damage dealer, nocturne can deals tons of damage with the following build:Trinity force, Guardian angel, Mercury treads, Yommuus ghostblade, bloodtherister and infinity edge ....If u choose this build, its really important to take mercury treads as your boots cos you will be A LOT squissy.However your damage output will be too strong...If enemy team has many ap champions, just change your warmgongs with a banshee's veil.......What about boots....I give 3 options about boots, mercury treads berserkers greaves or ninja tabis.If enemy team has many stuns take mercury treads.If enemy team has many ad champions take ninja tabis.And if enemy team has nothing of these 2 things take berserkers greaves.
3 v 3
On this map start with dorans blade.Then buy your boots and your core build should be bloodtherister, frozen mallet, yommuus ghostblade and infinity edge.Your last item is all about you.I prefer phantom dancer or atmas but you can take whatever you like
Why i select these items
1)yommus ghostblade--->It gives you armor penetration and his active cooperates nicely with you duskbringer.Thats the most important item.
2)mercuricy treads--->Nocturne is squissy champions so he needs this boots to get out of cc's faster.I always prefer them from breashekers graves
3)bloodtherister--->As an assasin he is really squissy, but he deals lots of damage.So this is the perfect item for him.He can take hp back while dealing 100 more damage.Dont forget bloodtherister too.
4)Frozen mallet--->Phage is very preety decent item, cos you can slowing enemies while you dealing a lot of damage.However, exept frozen malet you could use trinity force.I usually prefer frozen mallet but trinity would be a good choice too
5)Warmog's--->I chosse this item, because after I purchase it I know enemy team wont initiate on me and i can deal free damage.HOWEVER, if enemy team has many ap champions, ALWAYS take banshees veil instead of warmog's
6)Atmas--->This is the perfect choice to come with frozen mallet and warmogs.It makes you more durable while giving you a lot of ad and critical chance
OTHER GOOD CHOICES
Phantom dancer--->Gives you movement speed so you catch enemies faster and also attack speed and critical chance are improved.If you decide to take phantom dancer, dont forget to take the next item.
Infinity edge--->As an assasin it will help you deal the tons of damage you must deal.However, take this item only if you decide to go less tanky and more ad.Dont take it if you are to go tanky.
Trinity force--->Great choice too.Sheen cooperates perfectly with his passive as it will make it deal even more damage.Phage is on core build and i explained why before, while zeal gives you the movement speed you need to catch enemies faster.
Madreds bloodrazor-witch end---> I dont really like these 2 items on nocturne.I prefer on champions like warwick or shyvana.However, in spefic cases they can be proved good.
Guardian angel--->Its the defensive item that you get when you go full ad.It gives you armor and magic resist and also has a phantastic passive so i think it is really good.
Frozen heart-Randuin's omen---> Those two items works really good on noc only if you decide to be the initiator of the team.If not dont take them.
Thornmail--->Situation anti-ad carry item.If enemy team has many ad champions grap it and watch them killing themselves.
Other great choices would be
Ghost if you thing your q doesnt give you enough speed to catch your enemies.However flash has saved my life a lot of times so i rather flash than ghost
Exhaust If you are the initiator of your team, you will be able to ulti+exhaust on the enemy ad carry, thing that will be devastating for him.
Ignite If you are bored of seeing people escaping with 20 hp from you, take ignite and kill them.Never take it when jungle though, cos you need escape spell.
Even Clearvoyance can be good for you, because it cooperates with nocturne's ultimate.
DO NOT TAKE
Clarity : Even if noc has mana problems early game, he is a late game champion.And clarity is a useless late game spell.So its useless
Revive: Useless spell i dont think i have to explain something
Heal: No point for jungler to take this spell.Its more useful on support or ad carries.
Fortify: Useless spell because of its huge cd.Even if someone uses it in team it must be the tank and not you.
He is a very fast jungler
He is a very good ganker
There are varieties of ways to build so you can adept on the situations
He is a very good anitiator
His paranoia(ultimate) range is sick
He is really fast when on "q"
CONS
Squissy
He doesnt have abilities with area of damage
He has mana problems on early levels
Can be focused if he doesnt go tanky
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