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Build Guide by PeruvianAssassin

Not Updated For Current Season

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League of Legends Build Guide Author PeruvianAssassin

who said Jarvan cant tank

PeruvianAssassin Last updated on March 28, 2011
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Jungle Role
Ranked #29 in
Jungle Role
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Chapter 1

Hey Hey guys, this is my first Guide on Moba Fire and its about Jarvan IV The Exemplar of Demacia my fav hero.
I have been playing this champion nonstop since release and I absolutely love him! im not a top player but i am pretty decent, This is a full Tank build for him with possibly a couple of *hybrid damage" items put into it, tell me what you think! dont forget to vote. if you guys like it let me know and if you dont i appreciate feed back on it.

thank you and enjoy : PeruvianAssassin :)

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Armor Pen, One of the best early , mid and end game marks for any AD hero you can have No reason NOT to get these!
this is good for any tank hero
this give you the little extra boost of hp late game its not much bUt you be glad you got it
this compliment his third skill and makes you a bigger threat
this help you take more damage when you initiate a fight
same as marks just to strong to not get.

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Pros / Cons

Jarvan IV is a very solid champion. I'm going to go over his strengths and weaknesses here.
he is more tankish than you think.

~Very Solid Laning Champion to solo.
~Very Good as Harassing
~Can 1v1 most champions if played correctly
~Great at locking down from 1 to 5 people
~AoE Slow
~Can get assists just from dropping Damacian Standard
~Can knock up, up to 5 people at a time.
~great initiator!and surprisingly does a lot of damage even when it looks you dont have any.

~Will almost always be targeted first by the way he initiates fights.
~ susceptible to cc.
~ very slow hero, making it hard to gank with out lvl 6
~If ulti is not used correctly you can get yourself/a teammate killed, or have an enemy get away.

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Summoner Spells

great for him since ur not doing the main damage on the team you can always use ignite to get a kill.
best spell for ganks or get a way mostly use for ganks since your high hp allows you to tank everything and as i said before your one slow hero.

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normally i try to last hit everything i can since u start with 3 pots and 1 mana pot you can stay in the lane for a long time if you dont get ganked.

if your laning with some one i allways use standard and dragon strike combo to farm.

this combo is like the best farming combo u should have almost as much creep kills as your solo carry. just remember to be careful not to get ganked.

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Team Work

it will be amazing if you get anbother tank in ur team, but if not you are the main tank always role with your team, your the initiator unless u get a ramus in your team or shen , or malphite wich are all 3 of the best combo heros for you all ways be careful not to trap ur range heros or dps in ur ult and if you do by any chance always remember if you double click ur ult u can remove the wall so ur team can always get away or chase more.

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I consider Jarvan a very strong op melee champion, if played correctly people will hate you from the other team. i believe he can even be considered a carry in some situations if you make a diferent build. Just remember that your are the tank with this build so dont be afraid to get in the midle of the fight, and his damage even with out damage items is NUTS. "Please try it out before you down vote and tell me what you think" i can add/improve. Opinions are always welcome but please don't troll/flame me,, I am not the type of person that goes onto other Jarvan guides and down vote to make mine higher, so please respect me enough to do the same even though i am new at moba fire

love every one and try this build.
thank you and i leave some of my record i dont hide even loses.

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I use 21/0/9 , Yes I KNOW its not a tank build but I love it. I love this build cuz it takes advantage of the little damage items u get , it works so great for me since im a aggressive player and i like to arras.
There are a few points you can throw into/out of some things and toss them into others in the defensive tree so toss some points around as you find fitting to your play style.

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Skill Sequence

Martial Cadence: (Passive)Jarvan IV's first attack on his target deals 10% of the target's current health as bonus magic damage, caps at 400 damage. This effect cannot occur on the same target for 6 seconds: this one op skill and your farming bread and butter.
Dragon Strike: Jarvan IV extends his lance through his opponent, dealing 70 / 120 / 170 / 220 / 270 (+1.10 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26% for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
Golden Aegis: Jarvan IV forges a shield protecting him 50 / 100 / 150 / 200 / 250 (+20/25/30/35/40 per nearby enemy champion) damage for 5 seconds and applying a 15 / 20 / 25 / 30 / 35% slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating.
Demacian Standard: (Passive): Grants Jarvan 10 / 14 / 18 / 22 / 26% bonus attack speed and 10 / 14 / 18 / 22 / 26 armor.
(Active): Jarvan IV throws a Demacian flag to a nearby area, dealing 60 / 110 / 160 / 210 / 260 (+0.80 per ability power) magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.
Cataclysm: Jarvan IV heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+1.50 per bonus attack damage) physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.