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Wukong Build Guide by TheDocAWESOME

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League of Legends Build Guide Author TheDocAWESOME

WuKong, The Flying Fist

TheDocAWESOME Last updated on July 28, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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This guide will focus on playing Wukong as a tanky melee DPS carry, with some excellent burst DPS and survivability. He's got an amazing harass game, and some excellent combos I'll detail later in the build. Please try this build before you knock it. I'm aware nimbus strike is more popular than crushing blow, but it shouldn't be.

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Pros / Cons

- Excellent burst DPS
- Interesting and versatile toolkit
- Great escape mechanisms
- One of the best initiators in the game

- DPS doesn't scale as well as some other champs
- W ability scales with AP, which really makes no sense
- Poor farming (unless you count the ultimate)

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I build Wukong for DPS with some tank accents. Wukong makes a decent tank, but he really shines as a burst damage melee DPS champion. His harass is excellent with crushing blow and nimbus strike. I've tried a full tank build in the past, but quit honestly, I felt he was a little lackluster overall when built this way.

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I build Wukong for DPS mostly. I get 9 Greater Marks of Desolation (the best for AD DPS) 9 greater seals of vitality, 9 greater glyps of alacrity, and 3 quintessences of desolation.

You can stack armor seals instead of vitality if you wish, but his passive already grants him a fair amount of armor.

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Summoner Spells

Nothing really new here, the same spells that are good for most other melee champions remain the same for Wukong. I recommend taking Flash over Ghost since you're really more of a burst DPS champion than you are a chaser. Get in, smash, get out. You might consider going Ignite instead of exhaust, either one will land you some nice kills.

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Skill Sequence

I've seen a lot of other build really focus on Nimbus strike and overlook Crushing Blow. In this build, Crushing blow is the first skill I max, and I have really good luck with it. I think people overlook just how much damage it does, and the armor debuff really helps. Crushing blow benefits from 100% of your attack damage because it uses your attack damage as it's base damage. Nimbus strike is great to close distance, and the attack speed bonus has great synergy with crushing blow, but crushing blow will do more damage than nimbus strike for the majority of the game until you get a whole lot of +AD. And the armor debuff ensures it will never go out of style.

I recommend getting nimbus strike at level 4, but you can get it at level 2 over decoy as an alternative. I've found that getting decoy second however keeps you from getting ganked early on, and it greatly improves your harass with crushing blow. Getting nimbus strike at level 2 generally will get you killed for being too aggressive.

At level 4, your combo will be: nimbus strike -> crushing blow -> decoy to get away. This is possibly one of the best harass combos in the game. It's guaranteed damage, and decoy allows you to get away scott free.

The Three Combos

W -> Q

W in a group of mobs, sneak around and land a Q on your enemy. Never go to deep with this one, but it's great for some chaotic harass early on.

E -> Q -> W

This combo is your bread and butter. Nimbus strike in, crushing blow, and then immediately W to get away before your enemy can react. It's not as effective against AoE champions like Morde, but for the most part, this harass is rock solid. Be mindful of your pathing after you W.

E -> Q -> R -> (W?)

This is your late game initiator combo. This is what's going to have the enemy team QQing about how OP wukong is... and they're right. Landing this combo is a guaranteed team fight winner every time. Especially since you get +40 armor and magic resistance from your passive. Use decoy only if necessary to get away, otherwise stay in the fight and clean up.

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The item build is pretty self explanatory for Wukong, same items that work for most other melee dps champions work for Wukong. Once again, since Wukong focuses more on burst dps and harass than attack speed, I usually get Mercury Treads over the Berserker's Grieves, however they're not a bad choice either, especially if you're low on money early game.

Focus on items that give +attack damage and health/armor to get the most out of your abilities and passive. I've had very good luck with the above item build. In a pinch, you can build Wukong as a tank, but his damage will suffer terribly late game if you do so. I don't recommend building him tank unless you have some really solid DPS on your team, otherwise you'll always find yourself short DPS in a team fight.

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This build is still a work in progress, but I've been very happy with the results thus far. Please don't leave comments telling me how much better nimbus strike is until you've tried this build.