Yone top guide (SEASON 12)
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Runes: Probably best runes rn
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Worst matchup for yone. Wait for your jungler and play defensively, freeze waves. Build d-shield if you dont want to take fleet. almost unwinable.
Try E-ing him to dodge his q while trading. if you think you have the damage to kill him, when u expect his E ult him to cc him while ur cc'd.
He's going to E you once you go and try to trade with him so i reccomend using your W when u expect him to E you. If he has no W hes vulnerable so u can go full on him.
don't try to knock her up when she has her w up, u can try dodging her W with your E. Honestly one of the worst matchups.
Unkillable, idk what to do against this sorry D.
Don't fight him lvl2. Fight him when his passive is down. (doesn't apply to late game). Also if you're close enough to him your Q3 can go through his W.
his q's are easy to dodge.
Huge poke. Reccomend d shield.
She can dodge your q3 easily with E, u can't ult her outside of her W. Lethal tempo works good here.
His W is cancer. Lethal tempo is a must in this matchup.
Pretty hard matchup, has an easy waveclear and can dodge your abilites just with E, u can go on him once he uses his Q on the wave.
You can E through his W
try dodging his E with your E, Shen mains like to hide in bushes when they are about to ult so if he does so stack up your q3 and cancel his ult.
Will trade you with E lvl 1, u cant trade with him level 1, level 2 max E, if you want to win trade lvl 2 u have to hit your knockup and from lvl3 its hard to win.
You lose short trades, dodge E with E, abuse her E cooldown, without it she's vulnerable and easy to kill
You have free farm early on and pretty easy laning but once he has like 100 stacks life is gonna get painful. If you have to, just escape with your ult.
You can't win early trades. You can e him and when u expect him to E just snap back to your body.
just play passive when he's big, after u can trade him easily.
If she hits E u cant fight her.
Easy to trade with, watch out for him just pushing into you tho, he crashes into tower and then pokes you with Q. So contest the wave.
Pretty easy. can dodge his q with e and then trade him, he can't win.
Annoying af, dont trade with him pre-6 or when he has his q's up. Also lethal tempo isn't good here, take fleet.
Easy matchup, u can cancel his Q with Q3 or ult, or just dodge it with your E. Lethal tempo works the best here.
Watch out for early pokes with Q, i'd take d-shield here just because im bad against her and play def. But your choice, d blade works good too. Lethal tempo isn't worth here.
Abuse her long cooldowns is the only advice i can give you here. exhaust is really good against her.
Not that hard. If he dives you you just cc him with your Q3 and ult and kite. This matchup is just about kiting good really.
Kick him off his chicken and go full in on him. He's stronger than you early on so watch out.
His Q slow is annoying. He wins early trades if you don't have lethal tempo so lethal tempo is a must here.
the fuck is this
Abuse his long early cooldowns. If he E's just try to hide behind minions. You win extended trades.
Actual monster in early game. Play def and wait for jg but if he's dekar then you both just int.
He can't do much against you. U can literally E,Q3,Ult out of his so he has no way of defending himself.
lethal tempooo, hard to win short trades.
Abuse his BIG cooldowns early on, dont even think about trading him without your E.
idk, havent played much against her but it was easy everytime.
D-shield, play defensive early. Once you get enough attack speed he becomes less of a threat
HAAAAARD. dont trade without your E, lethal tempo is a must.
shieldbow = ez win. W him everytime he tries to W you. Abuse his long early CD's
Honestly taking exhaust in this matchup is the best option you can do. Annoying if he has electrocute and ignite, so just freeze waves. also d-shield and fleet works good here.
Champion Build Guide
Yone's basic attacks alternate between using his Steel Sword and Azakana Sword on-attack. Yone begins attacking with his Steel Sword, and basic attacks with the Azakana Sword deal 50% AD physical damage and 50% AD magic damage.
Q: Range: 475
Yone thrusts his Steel Sword in the target direction, dealing 20 / 40 / 60 / 80 / 100 (+1.0 per attack damage) physical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Mortal Steel can critically strike for bonus physical damage. Successfully landing Mortal Steel grants Yone a Gathering Storm stack for 6 seconds.
While Yone has two stacks of Gathering Storm, Mortal Steel consumes the stacks to instead cause him to dash a fixed distance in the target direction and unleash a whirlwind travelling the same direction, both dealing the same damage and knocking up all enemies hit in their path for 0.75 seconds.
Mortal Steel's thrust is interrupted if Yone is affected by hard crowd control during the cast time but its cooldown is reset to 0.1 seconds.
W: Range: 600
Cooldown: 16 / 6
Yone cleaves with his Azakana Sword in the target direction, dealing 10 / 20 / 30 / 40 / 50 (+11 / 12 / 13 / 14 / 15% of target's maximum health) equal parts physical and magic damage to enemies hit in a cone. The total mixed damage has a minimum threshold of 40−410 against minions and a maximum threshold of 150−320 against monsters (depending on level).
Yone shields himself for 40−60 (+0.6 of attack damage) for 1.5 seconds if Spirit Cleave hits an enemy (depending on level), increased by 100% if it hits a champion and by 50% for each subsequent champion hit.
E: Range: 300
Cooldown: 22 / 19 / 16 / 13 / 10
Yone dashes a fixed distance in the target direction, gaining Spirit Form for 5 seconds as well as creating an untargetable clone that is sent the same distance behind the cast location, though not sending it through terrain. After a 0.5-second delay, Yone can recast Soul Unbound.
SPIRIT FORM: Yone resets Way of the Hunter, gains 10−30% bonus movement speed (depending on time active) and marks champions damaged with basic attacks or abilities. Yone stores 25 / 27.5 / 30 / 32.5 / 35% of the post-mitigation physical damage and magic damage he deals to each enemy champion.
RECAST: Yone cleanses himself from all crowd control (except disarm, nearsight, silence and slow), detonates the marks of champions to deal true damage equal to the stored amount, and dashes unstoppably back to his body. After the duration ends or upon dying, Soul Unbound will recast automatically. The recast cannot be used while Yone is immobilized, silenced, or grounded, despite being a cleanse.
Damage dealt by item effects, runes, summoner spells and buffs are not stored.
R: Range: 1000
Cooldown: 120 / 100 / 80
Yone winds up a forward strike, then blinks in the target direction. After 0.125 seconds, all enemies within a wide linear area are stunned for 0.15 seconds, then immediately dealt 200 / 400 / 600 (+0.8 of attack damage) equal parts physical and magic damage, and pulled towards Yone's blinking position and subsequently knocked up for 0.75 seconds.
Yone will attempt to blink a certain distance beyond the last enemy champion hit. If no enemy champions are hit, Yone will instead blink to maximum range.