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Yone Build Guide by just pick yone

Top Yone top guide (SEASON 13)

Top Yone top guide (SEASON 13)

Updated on September 1, 2023
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League of Legends Build Guide Author just pick yone Build Guide By just pick yone 25 5 67,472 Views 2 Comments
25 5 67,472 Views 2 Comments League of Legends Build Guide Author just pick yone Yone Build Guide By just pick yone Updated on September 1, 2023
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Runes: Sustain runes

1 2
Lethal Tempo
Legend: Alacrity
Last Stand

Second Wind

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Yone top guide (SEASON 13)

By just pick yone
abilities in depth (copied)
Passive : Yone doubles his total critical strike chance from all other sources, but his critical strikes deal only (57.5% + 6.3% to 31.5%) AD bonus physical damage. Additionally, every 1% critical strike chance in excess of 100% is converted into 0.4 bonus AD.

Yone's basic attacks alternate between using his Steel Sword and Azakana Sword on-attack. Yone begins attacking with his Steel Sword, and basic attacks with the Azakana Sword deal 50% AD physical damage and 50% AD magic damage.

Q: Range: 475
Cooldown: 4
Yone thrusts his Steel Sword in the target direction, dealing 20 / 40 / 60 / 80 / 100 (+1.0 per attack damage) physical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Mortal Steel can critically strike for bonus physical damage. Successfully landing Mortal Steel grants Yone a Gathering Storm stack for 6 seconds.

While Yone has two stacks of Gathering Storm, Mortal Steel consumes the stacks to instead cause him to dash a fixed distance in the target direction and unleash a whirlwind travelling the same direction, both dealing the same damage and knocking up all enemies hit in their path for 0.75 seconds.

Mortal Steel's thrust is interrupted if Yone is affected by hard crowd control during the cast time but its cooldown is reset to 0.1 seconds.

W: Range: 600
Cooldown: 16 / 6
Yone cleaves with his Azakana Sword in the target direction, dealing 10 / 20 / 30 / 40 / 50 (+11 / 12 / 13 / 14 / 15% of target's maximum health) equal parts physical and magic damage to enemies hit in a cone. The total mixed damage has a minimum threshold of 40−410 against minions and a maximum threshold of 150−320 against monsters (depending on level).

Yone shields himself for 40−60 (+0.6 of attack damage) for 1.5 seconds if Spirit Cleave hits an enemy (depending on level), increased by 100% if it hits a champion and by 50% for each subsequent champion hit.

E: Range: 300
Cooldown: 22 / 19 / 16 / 13 / 10
Yone dashes a fixed distance in the target direction, gaining Spirit Form for 5 seconds as well as creating an untargetable clone that is sent the same distance behind the cast location, though not sending it through terrain. After a 0.5-second delay, Yone can recast Soul Unbound.

SPIRIT FORM: Yone resets Way of the Hunter, gains 10−30% bonus movement speed (depending on time active) and marks champions damaged with basic attacks or abilities. Yone stores 25 / 27.5 / 30 / 32.5 / 35% of the post-mitigation physical damage and magic damage he deals to each enemy champion.

RECAST: Yone cleanses himself from all crowd control (except disarm, nearsight, silence and slow), detonates the marks of champions to deal true damage equal to the stored amount, and dashes unstoppably back to his body. After the duration ends or upon dying, Soul Unbound will recast automatically. The recast cannot be used while Yone is immobilized, silenced, or grounded, despite being a cleanse.

Damage dealt by item effects, runes, summoner spells and buffs are not stored.

R: Range: 1000
Cooldown: 120 / 100 / 80
Yone winds up a forward strike, then blinks in the target direction. After 0.125 seconds, all enemies within a wide linear area are stunned for 0.15 seconds, then immediately dealt 200 / 400 / 600 (+0.8 of attack damage) equal parts physical and magic damage, and pulled towards Yone's blinking position and subsequently knocked up for 0.75 seconds.

Yone will attempt to blink a certain distance beyond the last enemy champion hit. If no enemy champions are hit, Yone will instead blink to maximum range.
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Yone top guide (SEASON 13)

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