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Spells:
Flash
Teleport
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
I dont actually have all the runes yet, but what i put is what i am going for. At the moment i have about half of the runes, and i still did great. Adding more runes will only make it better. If u get all the runes, and it doesnt work that well for u and u find better runes, please comment what u used and if they work better for me, or most people i will update this guide.
I went 21 9 0 because i feel that the critical damage boost helps quite a bit so you dont necessarily need the infinity edge and the dodge bonus with the movement bonus after every dodge helps immensely as well. This mastery selection works well for me, if you find something should be changed please tell me.
My item purchase order is Doran's Shield, Berserker's Greaves, Wriggle's Lantern, Guardian Angel, Frozen Heart, Zeal, Bloodthirster, and Phantom Dancer. I get Doran's Shield to start, because it makes him a little tanky and gives the ghouls a little health boost. Next I get Berserker's Greaves so I can get to the front line faster when Teleport is cooling down, and for the attack speed. I get Wriggle's Lantern for the life steal, armor, and the ward every 3 minutes. I get Guardian Angel for armor, magic resistance, and the revive. Frozen Heart for the armor, cool down reduction, and enemy attack speed reduction. Zeal to prepare for Phantom Dancer, but mainly for movement and attack speed boost. Bloodthirster for attack damage and life steal. Finally, I finish with a Phantom Dancer for movement and attack speed boost.
I get Omen of War maxed out first for the bonus speed and damage on next hit to be able to initiate team fights better. Then i slowly max out Omen of Pestilence for the slow and AoE damage it can bring. Shortly after, i max out Omen of Death obviously to add another member into team fights. Finally, i max out Omen of Famine so that way when the enemy is escaping, I can use it to kill them with the final blow or turret dive a bit better without losing as much health.
Whenever I'm ganking someone, I start off with Exhaust and Omen of Pestilence so it takes longer for them to get away and we can get serious damage done. Then I use Omen of War just as either Omen of Pestilence is getting close to running out or Exhaust so I can stay right by the target. If they're close to dying and about to get away I use Omen of Famine to try to get the rest of the health, if it doesn't kill them, use flash to get by them and finish them off.
Pros
Cons
-
Very deadly solo and in team fights
A lot of damage with Omen of War
Can solo Dragon at level 10
Can duo baron, so you still have 3 champs pushing the lanes and distracting the enemy, possibly even solo baron
Great for ganking groups
Good at turning tides of team fights
Wards available every 3 mins
Cons
-
Might make enemies surrender
If not with a team that doesn't work together, you will either have to work harder, or you won't win
When pushing your creep waves, it is easiest to use Omen of Pestilence on the ranged minions and then use Omen of War to be able to kill them faster. If you have a decent amount of health use Omen of Famine to gain it back, but use as little as possible, so if you get ganked you have more mana you can use. If you are sent to destroy a creep wave, start off with Omen of Pestilence on the spot where it will hit the most minions. Then, use Omen of War, and then finally Omen of Famine.
This build has a few unique skills from the other builds. This build makes it so when Guardian Angel and Omen and Death is up, you basically have three lives, third one is when you get reckless and just charge at them using all of your abilities. This build also gives you an advantage with wards, you have an endless supply of wards. When you see that Wriggle's Lantern is done recharging, think of where the best spot would be to place it. Also, when you think the enemy team is at baron, instead of jumping in there, place a ward inside his little circle while your in the jungle area by him to check if they are attacking him.
I had some problems making a build for Yorick that was similar to the one I used before the patch, so I decided to try out a DPS build, and it worked amazingly. Haven't lost a match yet with this build. One match I was doing poorly and was able to destroy them when I got to the Phantom Dancers. So this build can do wonders if you use your spells in the right order. I will greatly appreciate help, so please comment any of your opinions and I will consider them greatly.
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