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Spells:
Clarity
Flash
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction





With Dorans Ring and +20ap that's 35ap at the start along with Fiddles passive (enemies near FiddleStick have their magic resist reduced by 10) combined with your +14 Magic penetration at the start of the game you should be dealing damage that is almost true to most champions.

This Ability is the best disable in LoL (in my opinion). Not only is it handy for drain, but it can be used to deny Champions XP during laning phases. Another great opportunity to use Fear is if your teammate and your self are trying to attack a turret but there is always that annoying champion who wont let you get close or let you deal out some decent damage, Co-ordinate with your team, Fearing an enemy near the turret dosen't to any damage so the turret will NOT focus you, so fear your enemy wait for a teammate to start the attack then hit the drain and you should be able to perform a successful dive, or while the enemy is feared take a couple shots at the turret every hit counts.

Fiddlesticks' Drain is quite strong, allowing you to deal damage and heal at the same time can be a huge advantage. Since the aggro on Fiddle's fear is big larger then Drain, setting up the Fear Drain Combo is rather easy. Let the enemy come to you. Being patient often allows you to gain the upper hand. Wait for your prey to become just close enough you can take a few steps and cast fear, then drain. Stopping the drain before the fear wears off will allow you to get some distance between your target.

DarkWind is great for harassment, and minion control. Sometimes when an enemy gets caught in your Fear Drain combo and the fear wears off the target may just try to run away to avoid being drained any further, should they do this and you have the mana available cast your DarkWind to deal that extra damage, if you can time it right as they run away they may run past an incoming minion wave and DarkWinds bounce could come back and hit them again possibly resulting in a kill!

Probably the best AoE Ultimate in the game (in my opinion). Try not to allow the enemy to see you casting this spell, if they see it they will immediately run the opposite direction. Try waiting for them to push a lane just enough where you can hide in a bush or behind a wall. When you successfully pull off a gank, Cast DarkWind, Fear, then Drain your target. Co-ordinate your ult with your team so you may have the chance at a successful gank, instead of wasting one of the strongest AoE Skills in the game, or worse getting yourself killed. Upon casting directly into a Team Fight, toss DarkWind, then if your team has a strong Crowd Control Champion try Fearing then instead of a Squishy champion that CrowStorm and DarkWind should finish off, Keeping the CC champion out of the game can allow your teammates to dish out some decent damage with-out being stunned, snared, slowed, ect. If you have bought Zhonya's HourGlass then don't forget to Activate it upon unleashing all your abillities.

Taking clarity is a great choice for fiddles, it allows you to be a little bit more aggressive without worrying to conserve mana for the low heath drain, and also if you put the mastery point in Insight your team can be almost fully mana supplied and continue to push a lane after a successful team fight.

My Favorite Summoner Spell, it has so many useful tactics. Flash behind your enemy and try a fear drain combo great for mid lane finishing off a low health target. Cast your ult even if they enemy is out of range, you can make up that extra distance with flash. Being chased down, Flash over a wall, or even further away.






winning team fights with your ult without too much problems look out for CC and don't forget to use Zhonya's Active So if
you notice a few enemies getting away, Then






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