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Zed General Guide by Arieswulf

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League of Legends Build Guide Author Arieswulf

Zed The Master Of Disaster

Arieswulf Last updated on November 15, 2012
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Middle Lane
Ranked #21 in
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Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello Guys
this is my first guide and i want to try to make some guides .
So lets go on with this guide. I also want to update this guide time by time.

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I take some Attck Damage Marks and Quintessences cause Zed needs the Attack Damage for the Beginning. The Other Runes are also for the devensive part in the Beginning to get not so much Damage.

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Pros / Cons

- Some nice base damage on his E
- Uses energy
- Deals more damage with his skils if you are using his "Living Shadow"
- Great positioning with his clones
- Great ult for taking down tanky champs in teamfights
- Great ult to assassinate their carries
- Awesome passive to deal that finishing blows and to get that early fb
- Abilities scale quite well
- Great escape with his "Living Shadow" (just place it over the wall, switch positions and slow them with your "E")
- He is a f*cking Killing Machine

- Kinda squishy
- Spels cost much energy in low levels, so 1 and 1/2 combo makes you ooe
- Needs practice to master him

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Skill Sequence

Razor Shuriken (Q):
Cost: 75 / 70 / 65 / 60 / 55 energy
(Active): Zed and his shadow both throw their shurikens, each dealing physical damage to the first enemy they pass through and 70% damage thereafter.
Cooldown: 6 seconds

-Physical Damage: 70 / 110 / 150 / 190 / 230 (+1.0 per bonus AD)
-Physical Damage (Secondary Targets): 49 / 77 / 105 / 133 / 161 (+0.7 per bonus AD)

Living Shadow: Additional shurikens striking the same enemy deal 50% damage, but restore energy.

-Second Shuriken Damage (When Striking the Same Target): 35 / 55 / 75 / 95 / 115 (+0.5 bonus AD)

-Razor Shuriken does not proc on-hit effects.
-Razor Shuriken procs spell vamp and Rylai's slow similarly with all multi-target spells and abilities with diminished effect.
-Razor Shuriken pops spell shield.
-Razor Shuriken will not damage Black Shield.

this is your main skill if your opponent is too far away to hit him with your "E" and
use it to farm minions or to harass the enemy champion, but try to hit him directly.
also use your shadow clone to hit your enemy with 2 shurikens for great damage :)

Living Shadow (W):
Cost: 40 / 35 / 30 / 25 / 20 energy
(Passive): Increase the AD by 5/10/15/20/25%
(Active): Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his spell casts. If both strike the same target, Zed regains some energy. The energy restore can only occur once per cast.

-Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
-Energy Restored: 20 / 25 / 30 / 35 / 40

The shadow:
-cannot be targeted
-does not autoattack
-Razor Shuriken will deal 50% damage to enemy units that were already hit by Zed's
-will not deal damage to enemy units that were already hit by Zed's
-grants vision of an area around it

this is the skill that makes Zed so much powerful and hard to harras.
Important is that you use it if your enemy is too far away to hit with your shuriken and thor it after placing your shadow
if used correctly, you will be able to attack your enemy even if he is hugging his turret
gives you % of your ad as a bonus, that means the more ad you have by the items, the more damage you get in the end.

Shadow Slash (E):
(Active): Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies.
Cost: 50 Energy
Cooldown: 3 seconds
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. The shadow's slash slows enemies for 1.5 seconds.

-Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.9 per bonus AD)
-Slow: 20 / 25 / 30 / 35 / 40 %

Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but slow for 50% more and restore energy.

-Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60 %

Shadow Slash procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Shadow Slash pops spell shield.
Shadow Slash will not damage Black Shield but the slow will be negated.

It has a 3 sec CD and a base damage of 60 / 90 / 120 / 150 / 180? Awesome! use it with the combination of your "Living Shadow" to deal double damage, every 3 secs

Death Mark (R):
(Active): Zed marks the target champion for death. He then sinks into the shadows and dashes to them, dealing physical damage equal to 100% of his attack damage and spawning a living shadow beyond them, which mimics his spellcasts. Zed can reactivate this ability to switch places with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.

-Physical Damage (Mark Detonation): 40 / 45 / 50 % of damage dealt

Death Mark procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
Death Mark will not damage Black Shield.
Death Mark will pop spell shield, but it will fail to place the mark, Zed will not move to the target's location, and the living shadow will not appear.
When the mark calculates its damage it will count all of Zed's physical and magic damage from all sources, including items, buffs and summoner spells.
Damage used for calculation is damage done pre-mitigation.[1]

Perfect if your enemy manages to escape, after taking some damage from your mates.


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