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Ziggs Build Guide by Cappelitoo
Ziggs - Let's blow this joint!
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I'm sooooo sorry but I just can't take me time to figure out how to pimp the build/guide with pictures and stuff, like the other guides, but hopefully you guys wont care that much, and cut me some slack for being new. This is just my second guide. ^^
Once I reach level 2 I choose Hexplosive Minefield, the skill has a decent amount of damage and it will slow your opponents, it's also a great skill to steer your opponent the way you want, place it to the right and he will escape to the left, where your team mate might be waiting, or something like that. :)
Level 4, about this level my Satchel Charge might come in handy, if the enemy team has jungler, he will probably gank soon, and I can use this both to shoot my self away from danger but also to shoot the opponents away from me. The damage isn't really that important on this skill so I max it last.
Ziggs' ultimate, Mega Inferno Bomb! The name is awesome, I give you dat. And so is the skill. Mega Inferno Bomb is a long range, high damage bomb that Ziggs tosses. Once I have my ultimate I try to look at the other lanes a lot, is my bomb needed? I might just see a low hp Ashe about to back by her turret, well... Not on my watch! But that's not all the ultimate is good for, it's really awesome in a 1v1 as well. Combined with my Bouncing Bomb and Hexplosive Minefield it will pretty much nuke the opponent. If he's still alive, I place a Satchel Charge behind him and shoot him back to me, so that I can use my Bouncing Bomb on him soon again, cause of the low cooldown. My basics might come in handy as well.
The next summoner spell is Ignite, it's a great choice when your opponent runs like a ***** and all your spells are on cooldown. It's also really great if you're fighting healing champs such as Alistar. It will reduce the healing amount they gain.
Flash is a MUST according to me, but Ignite can be swapped. Some other spells that might come in handy:
Exhaust: it will help you survive if being chased, cause it reduces their movement speed AND damage!
Clarity: if you want to be able to spam your abilities this is a great option for you!
Ghost: do you want to chase down a wounded enemy? Or do you want to escape death? Then ghost just might be your choice!
Doran's Ring, it's a great starting item! It will give you damage! It will give you HP! It will give you mana regen! It's basically a really great sustain item.
Now that I have my Doran's ring I will be needing some movement speed and.. MOAR DAMAGE! So I buy my Sorcerer's Shoes!
Okay, okay.. I have damage and I have movement, what more do I need? Hmm... I know! MOAR DAMAGE!! And a little spell vamp to sustain and survive better of course! I buy my Hextech Revolver.
About now, the enemies have gotten a little strong, so I'm going to need more damage, I buy my Rabadon.
By now, I should have decent damage. But I'm supersquishy, so I need to buy some health, but I don't want to be a tank so of course I buy Rylai's! Not only do I get health but I get even more damage AND I slow the opponents cause of the passive!
It's probably mid-late-game now and I need more damage but also some survival stuff. Zhonya's is perfect now! I get a massive amount of damage, I get some armor and I can become Invulnerable. The active is great in teamfights where you probably get focused. It will buy your team some time to burst the opponent while they are going for you, and once you are vulnerable again you might just get some kills and flash away if they're still on you. The active on Zhonya's is really great if you're fighting a Karthus, his ultimate will be blocked! ;)
By now I'm pretty awesome, but I want MOAAAR DAMAGE!!! I get some Magic Penetration and damage from Void Staff.