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Spells:
Flash
Ignite
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Introduction
The runes are self explanatory, and they really come down to your play style, so I won't say much. Health marks and armor seals are for survivability in fights so you can keep supporting and dealing damage. Cooldown reduction glyphs allow you to use your spells more, which are still incredibly useful. Armor Penetration quintessences are there to give you some more consistent damage.
I would say Flash is a must with this Zilean build. Ignite is to allow you to ensure a kill if you get low on mana. Other options would be Clarity so you can lane and fight for long periods of time, Teleport so you can defend or attack turrets, or Clairvoyance if nobody else on the team wants it.
AD Zilean is not as strong of a pusher, but he is an incredible 1v1 champion. Utilizing his heavy crowd control with Rewind can shut down an opponents movement, while his auto-attacks deal heavy sustained damage. In team fights, AD Zilean is just as useful as AP Zilean, since the only spell that really suffers is his ultimate, but it still revives with enough health to keep people in the fights. One thing to watch out for is getting in the offensive mindset, forgetting to play as a support character at the same time.
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