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Also, unless you have a tip for him, I'd suggest adding Yasuo as a tier 10 counter to Zilean. He dashes everywhere, windwall blocks your bombs, and his passive shield counters bomb damage. I ban him every time I play Zilean. Can't deal with him at all
I hope I have clarified your doubts and
Thanks for your comment! Feel free to ask as much as you want and suggest more things to make this build even better.
I ban Yasuo because his dashes are a massive pain in the ***. Zilean almost never wins lane phase against him, even as AP, and I don't like bombs being completely blocked by one ability (he can block you from bombing yourself, depending on how you or Yas position). But to each their own I suppose. That said I have several questions:
- can you add yasuo to the tier list? He shows up a fair bit in toplane and laning against him is very rough
- can you add jax (for similar reasons)
- why unflinching over revitalize? Considering that revitalize boosts the healing from your ultimate
- why time warp tonic over cosmic insight? I.e. you could pair cosmic insight with ionian boots for 15% summoner CDR and 45% spell CDR (significant for getting more E>W>E or Q>E>W>Q etc. combos off). I don't know the numbers but it doesn't seem like time warp tonic boosts your early game sustain enough to be the better pick
- why barrier over flash. I'd guess this assumes good positioning?
- how much gold do you tend to get from kleptomancy? It's definitely abusable on Zilean but not nearly as good after the nerfs (I love playing aery Zilean with athene's)
- would you ever consider taking domination secondary for (example) zombie ward and ingenious hunter? For the 53% CDR on guardian angel?
1) I don't think yasuo is a problem, his Q (tornado) is easy to dodge and if you max your E he won't be a problem anymore because like I said "You don't have to win the lane, you only have to be useful for your team".
2) With jax it's the same, only max your E and when you see that jax is using his E you only escape with your movility. Just don't be stupid trying to fight him, remember that you're not AP Zilean.
3) I consider better unflinching because you'll need that to escape in early game and survive, the same in teamfights because you'll use that summoner spells all the time and I consider that 5% healing is nothing, it works better with champions that really have heals on their abilities.
4) You gain a lot of potions with the Kleptomancy and that will be very useful if you are playing agressive or defensive in early game, the CDR is important but I consider that surviving is more important.
5) To survive, Zilean is weak in top so he needs a lot of things to survive. He is one of the champions with less armor in the game, also people will try to dive your tower to kill you and that's for sure (Don't missunderstand my words, he can be weak but he is really useful in every part of the game if he's played correctly).
6) I tend to gain A LOT, I can't say a number because I'm not completely sure, but I can say that even if the Kleptomancy is nerfed it still works very well and it's the best rune for this build.
7) Yes, but unfortunately it doesn't works with the Guardian Angel, it only works with activable items.
Thanks again for helping me with this build! If you have more doubts, keep asking because I will answer all of them!