This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Basic Team Comp/More Dps
+10% Attack Speed
+10% Tenacity/Slow Resist
+10% Tenacity/Slow Resist
Spells:
Flash
Smite
Items
Threats & Synergies
Warwick
He can see you anywhere on the map. This is bad because he will be prepared if you go for an invade on his big buffs. His tankyness late game makes him completely impenitrable by your auto attacks.
Champion Build Guide
+ Lategame Scale
+ Strong support
+ Really strong ganks
+ Daisy is basicly another champion
+ Good outplay potential
+ Good potential for early cheese
+ Strong invade lvl 1
+ Don't need pull
Ivern is a really great pick if you have strong carries on your team, and he works really good in this meta, as there is a lot of melee champions being played, which has really good synergy with Ivern's [E] Triggerseed.
Cons
- Ultimate Reliant
- Weak in his first clear
- Not really a good farmer
- Needs a good carry
- Hard to master to his full potential
- Can die to a lot of junglers early
Ivern can be punished early by getting counter jungled, so you will need to ward both river bushes to make sure, that you don't get invaded without knowing. Tell your botlane or midlaner to ward the oppisite river bush of the side you are starting on, and ward the river bush you are starting at. Ivern can also be really tough to play, if you have bad carries on your team, or if you have fallen too behind early.
You must be logged in to comment. Please login or register.