LoL Champion Abilities: Kalista975 6300
Kalista The Spear of Vengeance
If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance. The distance traveled scales with bonus movement speed.
Additionally, Kalista begins the game with a unique item, The Black Spear.
The Black Spear - Active: Kalista offers a pact to an allied champion. Should they agree, the item is consumed and binds them together, turning the target into an Oathsworn ally for the remainder of the game. Kalista requires an Oathsworn ally to utilize Sentinel's Soul-Marked and Fate's Call.
If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits.
Active: Kalista commands a soul sentinel to the target location within range, gaining sight in a ~450-length cone in front of it. The sentinel's sight is obstructed by terrain and brush. Upon reaching the target location, it will return to a point within ~1400 units of cast location. The sentinel will perform a total of 3 laps, including the first two lengths. The sentinel is vulnerable from behind and will die if attacked twice by an enemy champion or once by a tower. If the sentinel spots an enemy champion it will scream and stalk them for the next 4 seconds, revealing them for the duration.
Kalista stores a charge of Sentinel every 90 / 80 / 70 / 60 / 50 seconds, and can store up to 2 charges.
Active: Kalista rips all spears from nearby enemies, dealing 20 / 30 / 40 / 50 / 60 (+0.6 per attack damage) physical damage and slowing them by 25 / 30 / 35 / 40 / 45 % for 2 seconds. Rend's damage is increased by 5 / 9 / 14 / 20 / 27 (+ 20 / 23.75 / 27.5 / 31.25 / 35% attack damage) for every spear beyond the first that Kalista ripped from them. Rend deals 50% reduced damage to epic monsters.
Killing an enemy with Rend restores 10 / 15 / 20 / 25 / 30 mana and refunds the cooldown.
During Fate's Call, Kalista's Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their maximum attack range from the target.