I really like using 0/9/21 masteries, skipping the MS quints and running armor seals(since 9points are required for Strength of Spirit, which is CORE).
Dodge is ONLY viable if you get Nimbleness.
Dodge is ONLY viable if you get Nimbleness.
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Dodge is only viable with Nimbleness and Trundle is often best played with 1/8/21, so no dodge for Trundle.
No, dodge quints are not viable at all.
From my rune guide:
No, dodge quints are not viable at all.
From my rune guide:
Quoted:
Dodge seals are really only good for early jungling and the speed boost when you dodge something. Armor is superior in reducing damage in most cases and is simply more consistent.
In quintessences armor has a bigger value, while dodge remains the "same" (dodge quint=2 dodge seals, armor quint=3.02 armor seals). That's why dodge quints really aren't viable on anyone.
In quintessences armor has a bigger value, while dodge remains the "same" (dodge quint=2 dodge seals, armor quint=3.02 armor seals). That's why dodge quints really aren't viable on anyone.
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Dodge seals are great at nearly any melee physical carry. I often use em with any champion that i go 21/9/0 masteries (Yi, WW, Irelia, Trynde and so on)
Imho:
Armor - tank
Dodge - carry/jungler
Imho:
Armor - tank
Dodge - carry/jungler
DEWO wrote:
Dodge seals are great at nearly any melee physical carry. I often use em with any champion that i go 21/9/0 masteries (Yi, WW, Irelia, Trynde and so on)
Armor - tank
Dodge - carry/jungler
No, dodge quints are not viable at all.
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Searz wrote:
No, dodge quints are not viable at all.
Would they be viable for Jax with Seals, Nimbleness and Ninja tabi? High dodge chance=fun!
But seriously, dodge quints are **** compared to a lot of others, and I find dodge seals to be too expensive to be worth the price, while armor seals are dirt-cheap and hella-useful. Check out Searz' rune guide if you have any other concerns about runes, it's pretty helpful.

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