Would they be viable for Jax with Seals, Nimbleness and Ninja tabi? High dodge chance=fun!
Nah. Jax is better off with AD or AP quints for better early harass and extra HP from the passive.
[quote=Searz][quote=PsiGuard]
Would they be viable for Jax with Seals, Nimbleness and Ninja tabi? High dodge chance=fun![/quote]
Nah. Jax is better off with AD or AP quints for better early harass and extra HP from the passive.[/quote]
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
Directed at the OP: You really do want Strength of Spirit. If you're investing more points into defense (say a 0/21/9 mastery tree), then dodge seals can be worth it if you want that speed boost. Generally, movement speed quints, ghost, and your ultimate are more than enough in any case.
[quote=Jebus McAzn]Agreed.
Directed at the OP: You really do want Strength of Spirit. If you're investing more points into defense (say a 0/21/9 mastery tree), then dodge seals can be worth it if you want that speed boost. Generally, movement speed quints, ghost, and your ultimate are more than enough in any case.[/quote]
Would they be viable for Jax with Seals, Nimbleness and Ninja tabi? High dodge chance=fun!
Nah. Jax is better off with AD or AP quints for better early harass and extra HP from the passive.