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Irelia other way to play...

Creator: FreestyleZer0 February 18, 2011 2:47am
FreestyleZer0
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Hey guys, i made a guide and i'm really interested on your thoughts, so far i don't have any comments yet.
I really want to know whether my way of playing is good or not so please give feedback.
Points i want to discuss are:

- The items, do you think the items i have right now are correct, if not what should be added or replaced for sure?
I made it a situational build as 1 full itemset rarely works on every game, am i correct by thinking this?

- The runes, i am very unfamilliar with rune-ing so if you think something has to be replaced please help me with it.

- The skill sequence, i have seen multiple other ways used for the sequence, is my thinking on this matter correct? if not why?

- The masteries, same as with the sequence, is my thinking on this matter correct? if not why?
Kirluu
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Lol, commercializing.
Check out my comprehensive guide for Jax !!
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Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)
FreestyleZer0
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Ok, you might misunderstand due to some *edited it* previous text, but what i want is feedback on whether this build is one of the correct ways to play her and what is not usefull in this build and what could be better in this build.
And for as far as i am concerned i am not breaking any rules, this section allows the linking of your own guides/builds for help with it.
Either way, feedback is what i care about, i don't care about whether anyone votes.
(Though it is part of this website that if it is good enough it will let others have fun with it but it is not why i made it, i just want to enhance my build and thus i decided to discuss my build here "this thread is in the correct section of the forum so don't troll me").
Mowen
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For the runes, I would suggest changing the seals to either Greater Seal of Scaling Mana Regeneration or armor seals. You will get more benefits from these. For the quints I straight up feel like the mana quints are a waste, especially on this character, having either Greater Quintessence of Health, greater quintessence of desolation, or Greater Quintessence of Movement Speed would help you a LOT more than mana.

Make sure to read this: http://www.mobafire.com/league-of-legends/build/rune-tips-what-secondary-and-primary-means-and-more-24255
Thanks to GrandMasterD for my sig!
FreestyleZer0
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Awesome thanks for the information, yeah i was very unsure about the quintessences.
I guess i will go with Greater Quintessence of Health for longer laning.
Still..... as she needs atack speed to on this build maybe i have to replace Greater Mark of Desolation with Greater Mark of Attack Speed and then replace Greater Seal of Attack Speed with Greater Seal of Scaling Mana Regeneration at the sacrifice of armor penetration.
Jebus McAzn
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The build itself needs more armor penetration since you do seem to build a much more sustained AD heavy build. Last Whisper is your best choice because it's cheap, gives you lots of ArP, and is more efficient because you have no ArP runes.

Regarding masteries, if you're getting Clarity then you should get the accompanying mastery. Still, I wouldn't recommend it anyway and get Ghost instead. Flash also seems a little unnecessary, since you have Bladesurge to close the distance. While it's still a great spell, you may also want to test Cleanse and Exhaust.

If you do end up scrapping Clarity in favor of one of these spells, you may want to try a 9/0/21 build, getting magic penetration in the offense tree and summoner spell cooldown in the utility tree.

Definitely finish up your build with some survivability since you'll be in the thick of battle quite often and may end up being a primary focus target. I recommend Banshee's Veil or Guardian Angel.
FreestyleZer0
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Hmm, to be very very honest i don't like ghost mainly as 1 slow would screw it up bigtime as you have to run up to a person close enough to do bladesurge, which is why i took flash so i can just warp up close enough *this usually surprises them*.
And people who flash/teleport over walls are usually uncatchable with it as you have to walk around the wall to get to them unless you can see them and still are in range of bladesurge which is highly unlikely.

The reason i took flash is more as a hopp-over-walls measure to surprise the opponent, chase down an teleport opponent more effectively or to get away since her bladesurge is not a cast on target/target location but a cast on opponent target only ability.
I honestly find her ability to get away in 1v1 and 2v2 (even with ionian fervor) somewhat lacking compared to katarina.

I might considder replacing clarity with exhaust as like i said i don't like ghost (i tried cleanse, not very usefull when you aren't fighting heavy stunners/cc-ers).

Also i will probably go Banshee's veil when they are casters or Guardian Angel when it's a mixed group as i always go situational.
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If you're only using Flash to wall jump and chase, you're losing out on a lot of its potential. The reason that Flash is so good on champs like Amumu, Alistar, and Fiddlesticks is that it lets them get really close to their enemies to initiate a combo.

Ghost is really useful in all parts of the game just because running and chasing are so important. Ghost shouldn't be used to "close the distance" for you to Bladesurge, it should be used to catch up to a fleeing enemy that's just out of the range of your Bladesurge.
FreestyleZer0
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Nah it's not that i use it for wall jumping only, i did say it is usefull for getting up close to initiate combinations, just in my own words.

I use it for multiple reasons, walljumping is just 1 of em for fleeingpurposes.
Ghost is a flee skill when you can tell you will not win a fight should you engage, not when already losing it and flash usually does allow you to escape when already losing *location depending*.

I also use it to jump towards an opponent so he can't react instantly.
I don't use ghost because when you try to catch up with an opponent like swain you will nearly 100% run into his stun when chasing or you will have to back out of the stun quickly enough thus possibly losing your chance.
However flash allows you to get in range quickly enough for you to execute a bladesurge right afterwards, thus making it harder for him to get you with a stun unless he wants to risk standing still to stun while you are already so close to him.

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