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Kayle Rework

Creator: Bloofyre July 23, 2011 4:29am
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Bloofyre
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So... How is everyone planning on building her?
Searz
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Mind linking to info about the rework?
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;)
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Bloofyre
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I can quote my guide...

Quoted:
Full Support
This I can see being a great up and coming version with the rework. I obviously don't want to talk about builds just yet, but you would build her just like any other support.

On Hit
This is the variety that Phreak showed off in the Champion Spotlight. And it definitely looks like she could rival on hit Kog'Maw. Although after messing around with some other builds, we may come to realize that it may not be the most beneficial build.
space
Aura Carry
This, is what I am predicting to be the most potent and lethal variation. It is almost like trading in her easy to abuse passive for this god send of a build. The Aura Carry, is a carry, that will focus on indirectly supporting their team with aura items while they still manage to hit like a truck. Think of it like a new breed of Tanky DPS. Its, Support DPS.

Old School Hybrid
And lastly we have the original. 100% unchanged version of Kayle, the way you see her now is the way you play her then (granted the few changes, for example earlier Hextech Gunblade and dropping Nashor's Tooth for Trinity Force) I guarantee that I will be playing some form or variant of Hybrid Kayle as my first game with the rework. JUST to see the difference.

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The_Nameless_Bard
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I was thinking Madred's/Malady/Tiamat/TBC would be really good.

Since then she'd shred massive armor/MR
Bloofyre
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I really dont think tiamat would fit into her build because there are so many items that are flowing through my head that are way more important.
She already has a splash attack... so giving her more splash attack additively seems like a waste of money to me.

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How I think she will be built?

Same as she is now.

I mean, his on-hit build isn't much diff than the usual build, such as yours, except he took Madred's as well as Malady, which aren't too uncommon on Kayles as of right now anyways.

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Mainly Tiamat will allow her to farm without having to use her abilities, which usually burns through her mana. Plus Tiamat gives a little sustainability early game, which Kayle will still need to a certain extent.
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I bet the new Kayle will be built with BOTH Black Cleaver and Malady >:D
(no idea, I'll have to see it in action to see what is best)
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I don't plan on changing the way I build her that much, maybe a little more AP than AD end game.
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