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Runes on Warwick, need some help for My next guide

Creator: Keels April 8, 2012 9:27am
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Keels
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On Warwick I've been running a rune setup I've been greatly favoring lately.
6x greater mark of desolation
3x Greater Mark of Attack Damage
9x Greater Seal of Armor
9x Greater Glyph of Scaling Magic Resist
3x Greater Quintessence of Attack Damage
I figure ww doesn't need attack speed at all late game with Hunters Call and a Wit's End and early he needs the damage. Is my setup placing him too slow early?

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Zoki
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Nah, you're setup is good to be honest. Glyphs and Seals are self explained, Marks and Quints can be toggled between ArP and flat AD. Sometimes, I take flat health Quints. Mercury's Treads, Wriggle's Lantern, Wit's End, Frozen Mallet, Atma's Impaler and Banshee's Veil is my typical build, you can then either go for more offensive or defensive items.

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Jungle or lane?
DuffTime
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Luther3000 wrote:

Jungle or lane?
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Keels
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Jungle. Also I take 3 points in my w before 6.

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Those seem okay for jungle, though personally I use 9x AS reds and 3x ArP quints. I've been using that on my junglers since forever and it's always worked for me.

I mean really it's Warwick, in the new jungle you could pretty much go with anything you like.
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Keels wrote:

Jungle. Also I take 3 points in my w before 6.


Hungering Strike > Hunters Call

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Yeah that too.
DuffTime
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Maybe it's not much different with all the AD he's taking.
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Q is your main source of damage in early game. When you gank, in 90% of time you use ultimate on whoever you are ganking and after ultimate you can quickly press Q for combined burst, while if you max W there is no guarantee that enemy won't just flash away or walk away if its Leblan or Ezreal. Also, there are those moment when you are like "oh ****, I'm gonna die" and then you successfully gain those few HP from using Q, while you couldn't do it by autoattacking with W.

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