My build usually is pretty high AP/AS output so it ends up vamping my basic attacks with toxic quite a bit. Either ways, with Archaic Knowledge>Void Staff, I usually do a considerable amount of magic penetration as well.
As for blinding shot, I don't really use it for my main damage, but I do use it defensively. Example being for poking early game to whittle down the enemy, or stopping an enemy from attacking. It's great with a basic, blind>basic>attack spam.
I'm aware toxic shot doesn't stack the DoT, but it does carry the magic damage. If the dart stacked DoT, that would just KO people with absolutely no effort. Lol.
You can still have consistent damage with AP/AS to methinks. :D
As for blinding shot, I don't really use it for my main damage, but I do use it defensively. Example being for poking early game to whittle down the enemy, or stopping an enemy from attacking. It's great with a basic, blind>basic>attack spam.
I'm aware toxic shot doesn't stack the DoT, but it does carry the magic damage. If the dart stacked DoT, that would just KO people with absolutely no effort. Lol.
You can still have consistent damage with AP/AS to methinks. :D
Goodbye.
AD is in general more utility, damage, survivability, and is just much better all around.
To get The Rain Man's view of things:
To get The Rain Man's view of things:
Quoted:
AP teemo cannot farm well at all, is constantly HP starved, and is way too heavily reliant on shrooms to do damage. Basically the way I see it, every shroom you use in lane for killing creeps is one less shroom that can be used for lane/map control. As for AP Teemo's scaling with his E spell, its not nearly substantial enough to justify building AP, especially since in teamfights AP teemo will be the first target, and won't get off alot of autoattacks as basically a melee mage. Mages need to be able to sit at a distance and dish out damage while staying out of harm's way, and teemo's short autoattack range does not allow him to dish out damage effectively without putting him at risk.
Post-nerf Edit: AP Teemo is even less viable as shroom damage is nerfed, cooldown is insane, and AP Teemo has even less presence on a map.
However, some early game AP from runes might be viable. If you find yourself going more of an AP build, just make sure you can still fight in a 1v1 setting without getting instagibbed.
Post-nerf Edit: AP Teemo is even less viable as shroom damage is nerfed, cooldown is insane, and AP Teemo has even less presence on a map.
However, some early game AP from runes might be viable. If you find yourself going more of an AP build, just make sure you can still fight in a 1v1 setting without getting instagibbed.





The Rain Man know his stuff. Build Teemo like he does.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
AP/AS is NOT better. Especially if you build AS/AP Hybrid items like Guinsoo's, Nashor's and (to an extent of a hybrid) Malady.
Rain Man basically summed up why AP Teemo is painful to play. AP Teemo is heavily reliant on farm and he has problems doing it, and with such a long cooldown on his mushrooms the more he uses them for farming the less mushrooms he has on the map for control.
Rain Man basically summed up why AP Teemo is painful to play. AP Teemo is heavily reliant on farm and he has problems doing it, and with such a long cooldown on his mushrooms the more he uses them for farming the less mushrooms he has on the map for control.
PINK
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Blinding Shot is a single target skill with a decent cooldown. You can't rely on it for damage. Toxic Shot doesn't stack, multiple hits will just reset it's duration.
You just have more constant damage with AD/AS.