In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)
http://www.mobafire.com/league-of-legends/forum/general/what-defines-a-tank-for-you-3958
There was another post I made several months back about what it means to be a tank but I can't find it ATM.
There was another post I made several months back about what it means to be a tank but I can't find it ATM.





Jebus McAzn wrote:
http://www.mobafire.com/league-of-legends/forum/general/what-defines-a-tank-for-you-3958
There was another post I made several months back about what it means to be a tank but I can't find it ATM.
If you find that post, I would appericate it. Though once again tanks need a great initation, bad news two tanks really don't have them.


My real hope was just to have the main tanks, but as of right now its not turning into that.
For example in Jun's post he mentions



Right now I'm going to go with my own idea of what a tank is. (Sorry Searz no damaging tanks now) So it looks like I'm adding


In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
Check out my AP/AD TF Build
Maokai can do a great amount of damage. His level 3 burst is insane. Even if building tanky.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
Shen and Rammus don't have initiation? What?
Rammus's initiation is ****ing terrifying and Shen's 2.5 SECOND AOE TAUNT isn't too shabby either.
Saving CC to help your carries is great but what's better is zoning 3 enemies at once while your team mops up.
Rammus's initiation is ****ing terrifying and Shen's 2.5 SECOND AOE TAUNT isn't too shabby either.
Saving CC to help your carries is great but what's better is zoning 3 enemies at once while your team mops up.





Jebus McAzn wrote:
Shen and Rammus don't have initiation? What?
Rammus's initiation is ****ing terrifying and Shen's 2.5 SECOND AOE TAUNT isn't too shabby either.
Saving CC to help your carries is great but what's better is zoning 3 enemies at once while your team mops up.
Okay got me there, looks like I still have alot to change. *headdesk*
@Lugignaf so does


In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)Jebus McAzn wrote:
Shen and Rammus don't have initiation? What?
Rammus's initiation is ****ing terrifying and Shen's 2.5 SECOND AOE TAUNT isn't too shabby either.
Saving CC to help your carries is great but what's better is zoning 3 enemies at once while your team mops up.
2 second AOE taunt.
I have to agree with the additions. I myself play Cho'Gath a lot as tank, and trust me, he's good at it. Even if you would only consider it off-tanking. But with only a Rod of Ages he will easily reach 3.5k hp with feast, good and reliable cc + a large hit box, perfect to soak up those skill shots. Even without trying, cho'gath will make sure that no skillshots (unless they pass through units) will hit your carries.
Also the ability to very quickly end a carries life and silence + knock up people will draw some enemy fire, because leaving cho'gath alive would be a huge mistake.
Also the ability to very quickly end a carries life and silence + knock up people will draw some enemy fire, because leaving cho'gath alive would be a huge mistake.
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I'm thinking
Yeah, I could see those two...brb gotta learn how they work. I knew this guide was gonna be my devil child.....*sigh*