rudyards wrote:
The difference between having a carry you can communicate with and a carry you can communicate with.
1- Short games (11 minutes dafuq)
2- I have no idea what this means

Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
In the 11 minute game the enemy team ran a push comp. We kind of knew this in loading screen but a number of mistakes were made
1. I called for taco to go bot for solo lane XP. We should have instead had kha'zix go bot while trist goes mid. Trist's explosive would have kept the wave at bay better and kha's pre-6 wave clear is bad
2. our kha'zix didn't seem to understand what we were asking for. We sent him bot and he decided to freeze lane. Against a push comp this almost guarantees a loss. When other lanes are being pushed and you're in an empty lane you cannot freeze the lane, or it's like getting twice the punishment. The idea behind sending Kha bot was his early game is weak, and his mid game is very good, so he would have had a huge advantage against a 5 man push comp, in terms of level and gold. I'm not exactly sure, but I think the issue was he has never really played against it, and we didn't direct him well enough on what to do.
3. we let mid inhib fall extremely early, after that, outter turrets were more or less free.
so all around: communication errors, and people not knowing how to play against push comps.
1. I called for taco to go bot for solo lane XP. We should have instead had kha'zix go bot while trist goes mid. Trist's explosive would have kept the wave at bay better and kha's pre-6 wave clear is bad
2. our kha'zix didn't seem to understand what we were asking for. We sent him bot and he decided to freeze lane. Against a push comp this almost guarantees a loss. When other lanes are being pushed and you're in an empty lane you cannot freeze the lane, or it's like getting twice the punishment. The idea behind sending Kha bot was his early game is weak, and his mid game is very good, so he would have had a huge advantage against a 5 man push comp, in terms of level and gold. I'm not exactly sure, but I think the issue was he has never really played against it, and we didn't direct him well enough on what to do.
3. we let mid inhib fall extremely early, after that, outter turrets were more or less free.
so all around: communication errors, and people not knowing how to play against push comps.

Thanks for the Signature MissMaw!
Thalia Kael wrote:
2- I have no idea what this means
Pheyniex wrote:
so... you could communicate with both?
Ah, sorry. Realize that was vague. I supported in the Draven/Janna game as well as the Leona/Vayne game, and did substantially better when I was able to communicate with the Draven (Vayne wasn't on Vent).
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