Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

Ahri Patch Notes

Creator: Diesel December 12, 2011 8:01pm
1 2 3 4 5 6 7 8
Diesel
<Veteran>
Diesel's Forum Avatar
Show more awards
Posts:
1779
Joined:
Apr 4th, 2010
Permalink | Quote | PM | +Rep December 12, 2011 8:01pm | Report
Quoted:
New Skins in the Store

Midnight Ahri
Dynasty Ahri
Festive Maokai
Toy Soldier Gangplank
Snowmerdinger
Mistletoe Leblanc


Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.

PVP.net v1.50

Added the ability to search skins by Champion name in the Store
Fixed several bugs that resulted in some cases of the "Session Closed" error


League of Legends v1.0.0.130
Ahri, the 9 Tails Fox

Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.


Fizz

Base health regen per 5 reduced to 7 from 9
Chum the Waters
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool
Urchin Strike ability power ratio reduced to .6 from .7
Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50


Kassadin

Riftwalk cooldown increased to 7/6/5 from 6/5/4


Lux

Prismatic Barrier
Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
Missile speed increased to 1400 from 1200
Lucent Singularity cooldown reduced to 9 seconds from 11


Miss Fortune

Bullet Time base damage increased to 65/95/125 from 60/85/110


Mordekaiser

Iron Man (Passive) shield amount increased to 35% from 30%
Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225


Pantheon

Aegis of Zeonia mana cost reduced to 55 from 70
Grand Skyfall mana cost reduced to 125 from 150


Sivir

Boomerang Blade
Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
Now scales with ability power at a 0.5 ratio
Ricochet
Damage falloff per bounce reduced to 20% from 25%
Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
Updated recommended items


Sona

No longer automatically acquires attack targets when idle while Power Chord is active


Trundle

As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds


Tryndamere

Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65


Twisted Fate

Auto-attack range increased to 525 from 510
Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target


Udyr

Monkey's Agility no longer grants Dodge


Veigar

Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
Baleful Strike
Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
Total ability power accumulated from Baleful Strike is now displayed in the tooltip
Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140


Volibear

Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
Frenzy bonus health scaling reduced to 18% from 20%


Xin'Zhao

Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11


Masteries

Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
Summoner's Resolve - Improved Heal reduced to 10% from 15%
Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana


Summoner Spells

Garrison now correctly applies assists to the caster


Items

Ionic Spark (Dominion)
Increased attack speed to 50% from 45%
Increased proc damage to 110 from 100
Warmog's Armor
Passive health gain cap reduced to 350 from 450
Passive health regeneration per 5 reduced to 10 from 15
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15


General

The Winter Map has returned as a Field of Justice!
On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep December 12, 2011 8:08pm | Report
Lol no more dodge on udyrs passive...and its replaced with? Did i miss that i wonder...gg riot.
Luther3000
<Sharpshooter>
Luther3000's Forum Avatar
Show more awards
Posts:
8064
Joined:
Jun 24th, 2011
Permalink | Quote | PM | +Rep December 12, 2011 8:08pm | Report
Quoted:

Udyr

Monkey's Agility no longer grants Dodge


Literally two hours after I buy him. :c

Why would they even remove Udyr's dodge before removing Ninja Tabi or Jax's dodge? Doesn't make sense.

Quoted:

Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana


YAY. :D

Quoted:

Xin'Zhao

Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11


Gonna take a lot more than that Riot.
RoIand#64773
<Member>
RoIand#64773's Forum Avatar
Posts:
152
Joined:
Apr 29th, 2011
Permalink | Quote | PM | +Rep December 12, 2011 8:14pm | Report
Nerf Fizz :)
Nerf Kass is meh
Buff Lux l0l
Buff Morde doesnt help that much :P
Nerf Sivir is meh (and they put the AP ratio back... :/)
Nerf Trynd YES TRYND IS OP LOL.
Buff TF <3
Buff Veigar l0l
Nerf Volibear is meh
Nerf Warmogs and essentially Atmogs /sadface.
Winter map is back though! <3
The_Nameless_Bard
<Ancient Member>
The_Nameless_Bard's Forum Avatar
Show more awards
Posts:
12983
Joined:
Jan 17th, 2011
Permalink | Quote | PM | +Rep December 12, 2011 8:14pm | Report
lol Sivir's Q scales with AP again.
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep December 12, 2011 8:14pm | Report
Because the dodge isnt really "core" on udyr...rather its not as core
Luther3000
<Sharpshooter>
Luther3000's Forum Avatar
Show more awards
Posts:
8064
Joined:
Jun 24th, 2011
Permalink | Quote | PM | +Rep December 12, 2011 8:15pm | Report

Because the dodge isnt really "core" on udyr...rather its not as core


Why bother when the RNG is still present on Ninja Tabi though? Would make more sense to leave everything the same until they're ready to rework Jax and Udyr's passive dodge and remove everything at once.
Lugignaf
<Veteran>
Lugignaf's Forum Avatar
Show more awards
Posts:
10968
Joined:
Feb 8th, 2011
Permalink | Quote | PM | +Rep December 12, 2011 8:17pm | Report
Quoted:

Festive Maokai

**** yea!

Quoted:

Fizz changes

Ehh... I'll get over it... Now.

Quoted:

Other changes

Meh.

Sad that it comes out on a Wednesday though.
Might have to rework my mastery tree for Mao now that they're re-placing Strength of spirit.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep December 12, 2011 8:21pm | Report
The point of phasing is to go a piece at a time. I understand that it makes no sense to do it...well some sense but not much. Jax is based around dodge. With udyr the passive is hardly noticeable. Taking it out of his kit isnt going to completely tuin him...and im sure theyre still balancing the new jax out. *shrugs* i just waana know wtf udyrs new passive is gonna be...it had better not suck or be completely worthless...
ZioSerpe
<Member>
ZioSerpe's Forum Avatar
Posts:
803
Joined:
Aug 19th, 2011
Permalink | Quote | PM | +Rep December 12, 2011 8:21pm | Report
I need to see screenshots of the skins what the hell riot!

For all you questions about jungling




yes Mr smartypants click on the signature
1 2 3 4 5 6 7 8

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide