Neither! Its a change in how he is going to be played. I hope that his jungle isn't hurt =x
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XIN BUFFS :D
After nerfing him into **** >>
After nerfing him into **** >>
Shameless plug: www.youtube.com/Exampleprime
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I play games, I write stories. And I make youtube videos that are way to long.
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I play games, I write stories. And I make youtube videos that are way to long.
ExamplePrime wrote:
XIN BUFFS :D
After nerfing him into **** >>
Really? He's fine where he is, the moment he hits level 6 he gets crazy burst with a slow and still does sizable damage with CC.







I like the Fiddlesticks changes. They aren't really hurting him or helping him. Except for early game, standing in one spot draining more than twice anybody can hurt you for is no longer there. I bet it's going to stop a lot of people playing him, just because of that.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
BUFF
He was just terrible before. They still might need to rework his Drain though since it's just.. bad..
He was just terrible before. They still might need to rework his Drain though since it's just.. bad..
"I'm ebolakin. You can refer to me as Ebola-Chan." - Vurtax
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
BUff...
But still hes one of the most scary champs to play when team fights start, if he hides in the bushes and ults on the group hes deadly lol.
But still hes one of the most scary champs to play when team fights start, if he hides in the bushes and ults on the group hes deadly lol.
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http://www.leagueoflegends.com/board/showthread.php?t=676917
Hey all,
Since these previews have (generally) spurred good discussion, I wanted to talk about a Fiddlesticks mini-rework we have in the pipe.
Dark Wind: Bounces changed to 5 at all ranks. Silence duration 1.5 at all ranks. Leveling the skill increases base damage. Large increase to AP ratio.
Drain: Now heals for a % of damage as health. Begins at 50% and scales up with AP ratio (and can go over 100% with enough AP). Range slightly reduced. (Might increase CD if we have to).
Crowstorm: Base damage lowered, AP ratio increased.
Base Stats: Pretty sizable increase. His base armor was abysmal to make up for drain - with these fixes, he can have more normal base stats.
* Why change Fiddlesticks?
The changes were really easy to do, and Fiddlesticks is not in a good spot right now (he's bad in serious games, but still can pubstomp well). These changes are to fix how feast-or-famine Fiddlesticks is right now (he either snowballs heavily or is worthless) while giving him more late-game damage scaling.
* What about junglesticks?
We're running some heavy jungle testing today to see if this is still possible. We expect speedier jungling with the Dark Wind changes, it's really level 1 golem we're going to look at. We'd like him to be a good jungler.
* Why not let drain stay 1:1 on the health gain?
Fiddles sustain from this is exceptionally high early, but letting this scale throughout the game lets us both make him less crazy sustain early (which is an important counter-balance to lane presence with the Dark Wind changes) and lets him actually drain much more effectively late game, where stuns are flying around a lot more and the move is riskier.
Buff or Nerf?