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Morello announces Preseason Updates!

Creator: BlackIceT
November 6, 2012 12:39pm
57 posts page 1 of 6 Forums » General Discussion » Morello announces Preseason Updates!
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Permalink | Quote | PM | +Rep | Commend by BlackIceT » November 6, 2012 12:39pm | Report
Hey folks,

As recently outlined, we’re going to be taking the opportunity to roll out some gameplay changes during the Preseason that we think will make League of Legends even better. Overall, we’re really satisfied with the diversity of champions that are viable at all levels of competition, and the variety of winning strategies that are out there. But we think there are ways we can still improve game pacing, champion diversity within roles, and customization options. The Preseason gives us an opportunity to look at some of the underlying systems that define the game, and make improvements there.

Items: One of the biggest places we feel we can add some interesting strategic decisions to is the item system. Many of you have told us that you’d like to see more build variety, and more interesting gameplay on items. We couldn’t agree more!

You’ll see some rebalancing of the existing items, but there’s also a slew of brand new items to spark your imagination and reward your ingenuity.

Xypherous will be giving some juicy, juicy details on this, but here are a few things to expect:

Underserved classes (AD Casters, for example) will get more items targeted specifically at their role
Most of your old favorites will be sticking around – we want more options, but we don’t want the item shop to be totally alien
A few items that have been challenging to elegantly balance are being removed in favor of the new options
We’re taking a look at overall gold and stat balancing
Many old items have received new upgrade paths or additional upgrade paths
Supports are getting some items to help ease the ward burden in longer games

This is the biggest change and, frankly, it’s pretty damn exciting. We’re really interested to see what people discover, and we’re confident this will help add some diversity and interesting choice to how you’ll be building your champions in the future.

Jungle: Much like we did at the start of Season 2, we’ll be featuring jungle mechanics changes for this preseason as well.

We liked a lot of the flow and feel improvements to the jungle (opened up non-safe junglers, more ganks, etc.), but there’re some things we can still improve. We had two major goals here: to add to the number of viable junglers, and to change the gank flow to ensure that the jungler isn’t the only role that defines the flow of the game during the laning phase.

Statikk will be revealing more complete details on the changes, but we believe this will have some positive effects on the metagame and improve champion viability, even in lane. We’ve even included new jungle-specific items (now there’s more than just Madred’s!)

Masteries: Another big opportunity is masteries. While we want to add variety to your mastery choices, there are also few specific areas we want to improve:

Going deep in the Utility Tree is currently underwhelming
Early flat Magic Resistance and Armor prevent people from being killed even if they get really outplayed in lane
There aren’t enough “cool” masteries

To this effect, FeralPony’s been busy taking a jackhammer to our masteries to fix these problems – all the while looking for opportunities to add more interesting things to mastery builds. He’ll be on hand later in the week to talk about the changes in-depth, and to dig into a few specific examples.

Summoner Spells: Last, and definitely not least, we’re taking a look at our summoner spells. A couple sneak peeks:

We’ve raised the cooldowns of popular summoner spells (Flash, Ignite, etc.) in lieu of nerfing their power
We’ve added a certain shielding spell from Proving Grounds, and made it so Heal is actually a support skill
We’re generally buffing some of the weaker skills up!

It’s our hope that these changes will give you more options for customizing your spells to suit your own playstyle or the needs in a given matchup while keeping the cool gameplay of the existing favorites. While I’d love to take credit for actually buffing stuff, good guy Roku is heading this up, so I’ll save the grand reveal for him.

This is an initiative we believe will add even more strategic diversity to League of Legends, and introduce new gameplay to master.

Let’s be clear: this will be an iterative process. We know that your games are going to play out differently than you’re used to and we’ll be watching like a hawk for any issues that we need to patch. If there’s something that’s really breaking your game experience, we won’t be afraid to hotfix things under extreme circumstances. Be sure to keep your feedback coming throughout the preseason, and look for more specifics on upcoming changes from Xypherous, Statikk, FeralPony, and Roku in the next few days

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Permalink | Quote | PM | +Rep | Commend by Luther3000 » November 6, 2012 12:41pm | Report
I hate change. I like LoL how it is. <.<

They better nerf Barrier if they're putting it into SR, because I do not want to play against that **** every game.
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Permalink | Quote | PM | +Rep | Commend by BlackIceT » November 6, 2012 12:50pm | Report
I agree that would definitely appear in every game and be a nuisance.

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Permalink | Quote | PM | +Rep | Commend by bsurma » November 6, 2012 1:07pm | Report
I like these changes. They will spicen up the whole experience over-all.

I'm especially excited about the Utility tree. I like to use it, although I can only take full effect of them when playing supports or things like Nunu jungle b/c gold.
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Permalink | Quote | PM | +Rep | Commend by BusDriver210 » November 6, 2012 1:07pm | Report
An announcement for an announcement that was revealed by another announcement. I hate riot sometimes.... Especially their communication issues.
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Permalink | Quote | PM | +Rep | Commend by Pølsemanden » November 6, 2012 1:10pm | Report
nerf ignite, implement barrier and finally buffing the jungle lowering the amount of ganks.

The amount of kills we'll see S3 is gonna be a lot below the level it is now. 15 minute first bloods errywhere.
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » November 6, 2012 1:11pm | Report
Exactly, and making Heal a support spell. I can just imagine the Barrier/Heal bot lanes everywhere farming peacefully for 40 minutes. Pls no.
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Permalink | Quote | PM | +Rep | Commend by Minho » November 6, 2012 1:29pm | Report
Luther3000 wrote:

Exactly, and making Heal a support spell. I can just imagine the Barrier/Heal bot lanes everywhere farming peacefully for 40 minutes. Pls no.
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Permalink | Quote | PM | +Rep | Commend by FalseoGod » November 6, 2012 1:30pm | Report
Luther3000 wrote:

Pls no.

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Permalink | Quote | PM | +Rep | Commend by Darcurse » November 6, 2012 1:42pm | Report
Like that they finally come up with some new items, but then again I'm annoyed as heck - not even suprised yet - that they delete others therfore, admitting that's too much of a hassle to balance them....
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