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Need help about how to keep early advantage...

Creator: hellbard
January 16, 2013 3:34pm
4 posts page 1 of 1 Forums » General Discussion » Need help about how to keep early advantage with Hecarim jungle?
Permalink | Quote | PM | +Rep | Commend by hellbard » January 16, 2013 3:34pm | Report
Sup guys, how r you? I'm trying to improve my jungling with some champions and I really like Hecarim... I've just played a game with him some minutes ago and we got a great advantage early game... But I couldn't keep it through the game and we lost the match. I know I did some dumb things like engaging when I shouldn't, but it seems like all the lanes were much stronger than mines... I don't know what happened...

Can someone watch the replay and tell me what I did right and what I did wrong? I really want to be a better player and maybe get a gold rank.

http://www.leaguereplays.com/replays/1227307

Thanks in advance, and sorry about the poor english.
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Permalink | Quote | PM | +Rep | Commend by DillButt64 » January 16, 2013 5:11pm | Report
for one thing i prefer flash instead of ghost on hecarim, flash is much better since the increase in ad from ghost isnt as good as another escape

when i jungle as hecarim the first few levels i do W > Q > W > E > Q > R and then max Q the two points in W help with sustain in the jungle

i start either machete 5 pots or cloth armor 5 pots if i know im gonna get counter jungled

i start wolves > blue(smite) > wraiths and if you have enough hp > golems then recall unless you know you can do red and have enough hp to gank, then do that, but if not then recall get red(smite) and then gank because by now you should have your E and if you dont clear another camp

after level 6 your ganks will be good because you can E and move fast enough to get past the wards before they can react and then use your ultimate to push them into your team mate

i go for Spirit Stone instead of wriggle's for the mana regen that hecarim needs after you give blue to your ap mid

for what youre building youre actually doing good with randuins and hexdrinker however you should get either iceborn gauntlet or trinity force but not both because those are good on hecarim

when you use your E make sure you either knock them into either a wall because it stuns them for a little bit or into your team and if you use flash with your E active youll do more damage than if you use ghost
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Permalink | Quote | PM | +Rep | Commend by A Chubby Baby » January 16, 2013 9:11pm | Report
i heard you need to gank a lot to keep that advantage. they just buffed junglers too, so you should be looking at being stronger.
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Permalink | Quote | PM | +Rep | Commend by Pølsemanden » January 17, 2013 12:22am | Report
Ghost is core on Jungle heca for insane in-lane ganks. You have wards? **** you i'm hecarim, i'll just ghost past them.

Skill leveling is: WQEQWR To maximize your early game damage output.

For itembuild i recommend you something like this:
Spirit stone->Merc treads->Iceborn gauntlet->Spirit of the lizard elder->Spirit visage. Then build 2 more defensive items of your choice and you're good to go.

Powercreeping with hecarim in the jungle is pretty decent since your pre-6 ganks aren't that strong. For the most part, unless the lanes are overextended disregard your laners and just powercreep.
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