You use
Nocturne to carry Orianna ball or Shen into the middle of the enemy team. By himself he's not extremely good.

Most of the times I've seen Nocturne in competitive he goes tanky, ults the ADC during initiation and forces them back from the fight with fear. The ultimate also becomes extremely potent if you fight around the passages to baron because there are so many awkward brushes there.
The vision aspect of Nocturne's ult is something that most players don't pay enough attention to. Nocturne ult pretty much completely disables enemy carries for 4 seconds if his team is in brush when he ults because they literally can't see anything unless they suicide into melee range.
The vision aspect of Nocturne's ult is something that most players don't pay enough attention to. Nocturne ult pretty much completely disables enemy carries for 4 seconds if his team is in brush when he ults because they literally can't see anything unless they suicide into melee range.
Nocturne thrives on enemy dis-positioning, and his ultimate catches people out so hard if they aren't were the **** they were supposed to be. As Luther stated, he normally builds tanky and forces carries out. He has the innate offensive steroids to still potentially kill carries, or at least hurt them a lot.
But he's better off controlling the map, counter-warding, and looking for opportunities to make it a 4v5 with a quick punishment of that lone support going out to ward, that gets caught in the dark.
But he's better off controlling the map, counter-warding, and looking for opportunities to make it a 4v5 with a quick punishment of that lone support going out to ward, that gets caught in the dark.
Noc isn't supposed to peel, fear is unreliable and you're wasting steroids that can be used to kill squishies.
Maybe tell us what items you're building.
Assassin Noc works, but you can't just go herpderp IE PD BT or some ****. Don't initiate with this.
Bruiser Noc is best for killing squishies because he does a ****ton of sustained damage with just 1-2 damage items. Also he's pretty tanky and he's hard to kill if you get ahead early. Can initiate, but not recommended unless fed as hell.
Tank Noc is used competitively, and basically initiates on the ADC and zones them out. Uses steroids to still do decent damage and stay as a threat.
Maybe tell us what items you're building.
Assassin Noc works, but you can't just go herpderp IE PD BT or some ****. Don't initiate with this.
Bruiser Noc is best for killing squishies because he does a ****ton of sustained damage with just 1-2 damage items. Also he's pretty tanky and he's hard to kill if you get ahead early. Can initiate, but not recommended unless fed as hell.
Tank Noc is used competitively, and basically initiates on the ADC and zones them out. Uses steroids to still do decent damage and stay as a threat.
I will buy Spirit of the ancient golem and ninja tabi/mobility boots depending on the situation.
If I get massively ahead early I will build spirit stone > bork > Golem/boots instead.
I will then usually build randuins omen, since I am diving the adc to shut down his damage, OR sometimes a hexdrinker if their ap damage is scary. After that I usually follow with either a GA or LW depending how late the game is and how much damage the enemy team has.
Seems pretty standard to me, should I try for more damage in solo queue?
I can comfortably 1v1 the enemy adc through all of mid game with just a Blidgewater and Tabi though.
If I get massively ahead early I will build spirit stone > bork > Golem/boots instead.
I will then usually build randuins omen, since I am diving the adc to shut down his damage, OR sometimes a hexdrinker if their ap damage is scary. After that I usually follow with either a GA or LW depending how late the game is and how much damage the enemy team has.
Seems pretty standard to me, should I try for more damage in solo queue?
I can comfortably 1v1 the enemy adc through all of mid game with just a Blidgewater and Tabi though.
Mundo goes where he pleases.
And pleases, where he goes.
As Asian stated, the job of Nocturne, is to engage on the enemy carry and zone/kill them out. A nice build you could try is this, Spirit of the Ancient Golem, Merc or Mob boots, Sunfire cape, Ghostblade or Hydra, Tri Force (I've seen it a few times on some high elo stream, forgot the name) or Frozen Gauntlet, and then another giant belt item. I feel that about 2.8 with about 90+ Armor and Mr should last you mid to late game. Granted you should be building Golem, 2nd tier boots, and/or Sunfire or hydra first. It really depends on the enemy comp though, and how you did in the laming phase.
You need to log in before commenting.
His damage drops off so he can't instagib an adc in fights, he only has 1 form of cc so he can't peel very effectively, he can't engage because he is too squishy and gets 1 shot plus with only 1 cc diving in to start a fight can be pretty wreckless anyways.
I keep losing games because we keep losing late game teamfights, it may not be my fault, but I would really like to know how to go about these fights so I don't feel so responsible.
Currently, I have been peeling for our adc, but I just don't know how to use my ult effectively in that situation and Noc's peel sucks ;_;
Help please!