Clearly that statement has nothing to do with this thread, which is why botchzoy has been so nice as to repeat the rules for you. I don't see anything wrong here :^)
Doing some Blitz again but I STILL miss all the easy hooks QQ
Doing some Blitz again but I STILL miss all the easy hooks QQ
********'s a pretty good fertilizer
I don't get Riot's grading system:
First game:
3-0-19
Highest WPM
Highest KP (88%), KDA, assists
No deaths
Relatively high DPM (3rd highest damage dealt)
= S-
Second game
7-5-26
Much lower KP (62%), 5 deaths, less WPM
Least dmg dealt
= S+
??
It's like all that counts is how much kills you have, wtf guys I play support only
First game:
3-0-19
Highest WPM
Highest KP (88%), KDA, assists
No deaths
Relatively high DPM (3rd highest damage dealt)
= S-
Second game
7-5-26
Much lower KP (62%), 5 deaths, less WPM
Least dmg dealt
= S+
??
It's like all that counts is how much kills you have, wtf guys I play support only
riot clearly wants you to play like s3 bronze nida "support", do it already
I AM NOT AFFECTED BY ELOHELL. NOOBS AND TROLLS NEVER RUIN MY RANKED GAMES.
I DON'T GET STUCK AND I NEVER GET ONLY 2LP FOR A WIN.
I AM UNRANKED.
also check out my Ryze guide
I heard that the way it works is it takes all your stats and compares it to the average for that champion. Apparently mid lane Sona is an easy way to get an S because of it, because you'll get much more CS than the average
Sona.

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The queue times themselves are w/e to wait through, I have stuff to pass the time. The thing is, when I play in 2 hour spurts and I get like 1 game in, it just blows.
Yeah I just mean that unless you're playing at high Elo, dynamic queue is hardly going to ruin your ranked experience. I play ranked on smurfs more than I do normals and from my experience all the people whining about Dynamic queue on reddit are over-exaggerating/blaming stomps on non-existent premades, because even if I have premades on the enemy team, I can't tell because their play doesn't show it.