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Patch .120 notes

Creator: caucheka June 21, 2011 7:29pm
57 posts - page 2 of 6
Lugignaf
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If anything, the buff will make him not so reliant on blue and will put him out in lane sometimes.
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Hmm, AP/AS Kassadin? With highest base damage and now damage steroid wich scales off ap and gives him bonus magic damage, I see him possibly getting hybrid or AP/As build though Nashors would be enough for AS part mostly, but H. Gunblade and Rageblade might be great on him. Teleporting, silencing, slowing single target melee Kayle with way better nuke.
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I think I'm just gonna play Ward-***** eve if I ever decide to play her now. Boots of Mobility, Gold per 5 item, mana regen item, over 9000 wards.
caucheka
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Bryun wrote:

Jax
*Jax is no longer able to Leapstrike onto a ward.
What the heck, now how is he supposed to escape without flash up?!?

Irelia
*Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
More nerfs.... again...

Vladimir
* Transfusion
o Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
o Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250
They only prolonged the cool-down, but buffed the skill early game? wtf?

Items
* Hextech Revolver spell vamp reduced to 15% from 20%

*sadface*


I'll go to my corner now.


EDIT: Jax's early game is already squishy hell we had to find a way with runes to make him not as ****ty. Now they nerf his Leap Strike so he has no escape mechanism or the damage that made attack damage Jax so good?

Buff his health early game or someone dies and let him jump on wards again ffs.



wards are changed so only teleport affects them. no other spell would. its not directly targetting jax.

all skills that heal are now healing a percent of the damage dealt instead of a percent of the raw damage. once again its just coincidence that a champion you like has that.

yeah nerf to hextech revolver. wota and gunblade are still at 25% though.
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EvilDice
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Malzahar imo was pretty balanced in his current state. I think the NZ nerfs were needed but the nerf to his ult is a little surprising to me...

Also inb4 Irelia op.

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JunSupport
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@EvilDice:

You didn't watch the Tourney streams I'm guessing?

Malzahar's damage output was ridiculous with team coordination.
Xypherous also stated that Malzahar's suppression was overpowered compared to the other two suppression skills, having superior damage, range, and a longer duration.

The range and duration couldn't be shortens, as it was part of his flavour, so the damage had to go.
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jax nerf? well the ward nerf was already there and i understand it... but why nerf his dmg? he needed a buff not a nerf! if you nerf his burst you need to buff his ul...lol bought ad runes for jax recently now i can forget about him
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Honestly you guys wouldn't be complaining about the Jax nerf if you'd seen what I've seen 0.0

AD marks and Quints, Dodge seals, AP glyphs and it's Jax's FB... Commence snowballing.

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Hope Gangplank is free again soon.
Want to try those perpetual slows.

@Adonikam:

I've seen Jax and his Leap.

It reminds me of how Mario jumps on a mushroom. Instant death. e_e
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Atheb
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Adonikam wrote:

Honestly you guys wouldn't be complaining about the Jax nerf if you'd seen what I've seen 0.0

AD marks and Quints, Dodge seals, AP glyphs and it's Jax's FB... Commence snowballing.


and this early game lead is the only way jax is good. later on its hard to impossible to keep your ultstacks up if you just get a little CCd.

i agree with this burstnerf but their should be a buff for his ult and autoattacking with it. otherwise it takes the only thing that makes him viable and punches him back to oblivion.

i wanna see yorick skinnnnnnnsss!!!
btw does this thursday mean this thirstday for US AND EU? or thursday for us friday for eu (that would be unfair)?

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