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Preseason 2015 Experimental Jungle Changes

Creator: Boomh3adsh0t October 7, 2014 10:40pm
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Boomh3adsh0t
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Hey guys Riot made another post in the PBE forum original link here .I made a post to give a better understanding of the upcoming changes you can read it here. But in general these are the things that I want to highlight

- It will be harder to jungle with these changes

- Jungle itemization will be more varried to support different styles of play. For example, there'll be items that specifically help you counter-jungle, gank, etc.

- Jungle items will possibly be enhancable like boots to keep them strong late-game

- Each camp will give an extra reward when "Smite" is used on it. Rewards include some protection from counter-jungling, map vision and safety in lane.

- The aim is to tone down ganking junglers to where they're not as dominant. Every jungle role should have its place

- Overall, there'll be more jungle paths, more ways to itemize and more roles to fill in the jungle
FantasySniper
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Sounds... nice.

Except for the part where they'll be specifically facilitating counter-jungling. If they can make equal measures to prevent it in turn, it might end up all right.
If you want to help me, teach me.
NicknameMy
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Also, a new camp will be introduced.

Interesting to see how Nunu & Willump's Consume will be like after all those changes, I think it will greatly affect him and give him bonuses for his counter jungling/supportive nature. Currently, the buffs are pretty meh.
Cooper112
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I dont really like how jungle will be "harder" I never liked jungling for pve... I like leauge of legends jungle as is you clear buffs easily then its all about you versus other jungle and who makes the plays or out plays the other.
Slappiz
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Permalink | Quote | PM | +Rep October 9, 2014 5:41pm | Report
Trick2g godyr buffs ?
Dychronius
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Stonewall made like 10 videos on clearing the jungle with different junglers. The first 4 were before he figured out the path which seems to be Wight-Wolves-Wraiths-back-Wight-Blue-Wolves-Wraiths-Red-Golems, which will get you level 3 at first back and once fully done you'll be level 5. Or mirror it onto the opposite side of the jungle, starting Golems-Wraiths-Wolves-back-etc, which has the same outcome.

Junglers with poor clearing pre-3 or pre upgraded machete are gonna have a bad time. People with little early sustain are gonna have a bad time. People who are super duper mana dependent early are gonna have a bad time. Early gankers like lee and others are gonna be weaker, and may have a bad time. People who don't auto to clear a lot like fiddle don't need to get machete. I'll probably get some of my own views in once I actually update my pbe client.

Do do do dee do do do
Cooper112
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Who will actually be good tanks??!?! but they have no sustain so maybe just warwick, trundle.
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Xin has no bad time, he just goes Krugs -> Birds -> Red and then ganks with no problem.

Trundle is rather bad, I think Amumu will do well cuz dmg reduction is real and his mana costs aren't terrifying. Rammus should work but idk yet.

Also dat Xin lategame with Duelist+AS/CDR, Boots of Swiftness, Ohmwrecker, Locket of the Iron Solari, Zephyr, Bloodthirster is just ******ed strong. 3 shields for the enemy to deal with, true damage on 3 strikes, towers do not matter and 2.5 as with great damage.
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caucheka
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interesting enough changes, though i hate how you're forced to take smite to jungle now. yeah yeah 'you should take smite anyway'
I like things that make me feel stupid. - Ken Levine
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Permalink | Quote | PM | +Rep October 10, 2014 5:06pm | Report
But Smite has now way more uses, making it due to the jungle items a way superior spell. Barrier based on your maximum health + true dmg on 3 hits? Sounds cool. A 50% slow for 2 seconds and a heavy nuke? Nice. A spell that gives you bonus gold from enemy camps and is for that faster avaiable? Evil! A completly useless AoE Spell? Yeah...

BTW: There is a secret item in the game files, inactive:

Cultivator's Staff

  • Recipe: Hunter's Machete + 350 = 750
  • UNIQUE Passive - Feeding the Fires: Killing large monsters feeds your Kindled Spirit. After 18 kills, this item transforms into Feral Flare.
  • Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 12 health and 3 mana every second.
  • Limited to 1 Jungle item.
  • Can be enchanted with Warrior, Magus, Juggernaut or Slayer.

Idk how the hell that Feral Flare would then work, but ok, doesn't seem to be wanted anyway.
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